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Dev cmd to test new system.

master
MagicBot 2 years ago
parent
commit
4d76014633
  1. 71
      src/engine/devcmd/cmds/SlotTestCmd.java
  2. 1
      src/engine/gameManager/DevCmdManager.java

71
src/engine/devcmd/cmds/SlotTestCmd.java

@ -0,0 +1,71 @@ @@ -0,0 +1,71 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.devcmd.cmds;
import engine.Enum.GameObjectType;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.BuildingManager;
import engine.gameManager.ChatManager;
import engine.objects.*;
public class SlotTestCmd extends AbstractDevCmd {
public SlotTestCmd() {
super("slottest");
}
@Override
protected void _doCmd(PlayerCharacter playerCharacter, String[] args,
AbstractGameObject target) {
String outString = "Available Slots\r\n";
if (target == null)
return;
if (target.getObjectType() != GameObjectType.Building)
return;
Building building = (Building)target;
for (BuildingLocation buildingLocation : BuildingManager._slotLocations.get(building.meshUUID))
outString += buildingLocation.getSlot() + buildingLocation.getLoc().toString() + "\r\n";
outString += "\r\nNeext Available Slot: " + BuildingManager.getAvailableSlot(building);
if (building.getHirelings().isEmpty() == false) {
outString += "\r\n\r\n";
outString += "Hirelings List: name / slot / floor";
for (AbstractCharacter hireling : building.getHirelings().keySet()) {
outString += "\r\n" + hireling.getName() + " slot " + building.getHirelings().get(hireling);
outString += "\r\n" + "location " + hireling.getLoc();
}
}
ChatManager.chatSystemInfo(playerCharacter,outString);
}
@Override
protected String _getHelpString() {
return "Temporarily Changes SubRace";
}
@Override
protected String _getUsageString() {
return "' /setBuildingCollidables add/remove 'add creates a collision line.' needs 4 integers. startX, endX, startY, endY";
}
}

1
src/engine/gameManager/DevCmdManager.java

@ -149,6 +149,7 @@ public enum DevCmdManager { @@ -149,6 +149,7 @@ public enum DevCmdManager {
DevCmdManager.registerDevCmd(new SetMaintCmd());
DevCmdManager.registerDevCmd(new ApplyBonusCmd());
DevCmdManager.registerDevCmd(new AuditFailedItemsCmd());
DevCmdManager.registerDevCmd(new SlotTestCmd());
}

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