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@ -11,22 +11,22 @@ package engine.powers.poweractions; |
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import engine.Enum.GameObjectType; |
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import engine.Enum.GameObjectType; |
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import engine.InterestManagement.WorldGrid; |
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import engine.InterestManagement.WorldGrid; |
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import engine.gameManager.DbManager; |
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import engine.gameManager.MovementManager; |
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import engine.gameManager.MovementManager; |
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import engine.gameManager.ZoneManager; |
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import engine.math.Vector3fImmutable; |
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import engine.math.Vector3fImmutable; |
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import engine.net.Dispatch; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.PromptRecallMsg; |
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import engine.net.client.msg.PromptRecallMsg; |
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import engine.objects.AbstractCharacter; |
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import engine.objects.*; |
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import engine.objects.AbstractWorldObject; |
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import engine.objects.Mob; |
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import engine.objects.PlayerCharacter; |
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import engine.powers.ActionsBase; |
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import engine.powers.ActionsBase; |
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import engine.powers.PowersBase; |
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import engine.powers.PowersBase; |
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import engine.server.MBServerStatics; |
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import engine.server.MBServerStatics; |
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import java.sql.ResultSet; |
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import java.sql.ResultSet; |
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import java.sql.SQLException; |
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import java.sql.SQLException; |
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import java.util.concurrent.ThreadLocalRandom; |
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public class RecallPowerAction extends AbstractPowerAction { |
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public class RecallPowerAction extends AbstractPowerAction { |
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@ -48,8 +48,6 @@ public class RecallPowerAction extends AbstractPowerAction { |
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if (pc.hasBoon()) |
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if (pc.hasBoon()) |
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return; |
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return; |
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ClientConnection cc = pc.getClientConnection(); |
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if (source.getObjectUUID() != pc.getObjectUUID()) { |
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if (source.getObjectUUID() != pc.getObjectUUID()) { |
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pc.setTimeStampNow("PromptRecall"); |
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pc.setTimeStampNow("PromptRecall"); |
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pc.setTimeStamp("LastRecallType", 1); //recall to bind
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pc.setTimeStamp("LastRecallType", 1); //recall to bind
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@ -58,7 +56,28 @@ public class RecallPowerAction extends AbstractPowerAction { |
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY); |
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY); |
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} else { |
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} else { |
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MovementManager.translocate(awoac, awoac.getBindLoc(), null); |
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if(pc.guild.equals(Guild.getErrantGuild()) || pc.guild.getNation().equals(Guild.getErrantGuild())){ |
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Vector3fImmutable loc; |
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for (AbstractGameObject cityAgo : DbManager.getList(GameObjectType.City)) { |
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City city = (City) cityAgo; |
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if (city == null) |
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continue; |
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if (!city.getCityName().equalsIgnoreCase("sea dog's rest")) |
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continue; |
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Zone zone = city.getParent(); |
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if (zone != null) { |
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if (zone.isNPCCity() || zone.isPlayerCity()) |
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loc = Vector3fImmutable.getRandomPointOnCircle(zone.getLoc(), MBServerStatics.TREE_TELEPORT_RADIUS); |
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else |
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loc = zone.getLoc(); |
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MovementManager.translocate(awoac, loc, null); |
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break; |
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} |
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} |
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} else { |
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MovementManager.translocate(awoac, awoac.getBindLoc(), null); |
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} |
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} |
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} |
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} else { |
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} else { |
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Vector3fImmutable bindloc = awoac.getBindLoc(); |
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Vector3fImmutable bindloc = awoac.getBindLoc(); |
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