Methods moved out of old login handler
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@@ -17,7 +17,7 @@ import engine.net.client.msg.login.GameServerIPResponseMsg;
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import engine.objects.Account;
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import engine.objects.PlayerCharacter;
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import engine.server.MBServerStatics;
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import engine.server.login.LoginServerMsgHandler;
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import engine.server.login.LoginServer;
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import engine.session.CSSession;
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import engine.session.Session;
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import engine.util.ByteUtils;
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@@ -45,14 +45,14 @@ public class GameServerIPRequestMsgHandler extends AbstractClientMsgHandler {
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if (playerCharacter == null) {
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Logger.info("Unable to find character ID " + msg.getCharacterUUID());
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LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "PlayerCharacter lookup failed in .RequestGameServer().", origin);
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LoginServer.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "PlayerCharacter lookup failed in .RequestGameServer().", origin);
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return true;
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}
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try {
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if (!CSSession.updateCrossServerSession(ByteUtils.byteArrayToSafeStringHex(origin.getSecretKeyBytes()), msg.getCharacterUUID())) {
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Logger.info("Failed to update Cross server session, Kicking to Login for Character " + playerCharacter.getObjectUUID());
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LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Failed to update Session Information", origin);
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LoginServer.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Failed to update Session Information", origin);
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return true;
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}
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} catch (Exception e) {
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@@ -68,7 +68,7 @@ public class GameServerIPRequestMsgHandler extends AbstractClientMsgHandler {
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if (!origin.sendMsg(gameServerIPResponseMsg)) {
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Logger.error("Failed to send message");
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LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send GameServerIPResponseMsg to client.", origin);
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LoginServer.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send GameServerIPResponseMsg to client.", origin);
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}
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