combat bug fix
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@@ -177,9 +177,9 @@ public class HealthEffectModifier extends AbstractEffectModifier {
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if (!ac.isAlive())
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return;
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if(ac.getObjectType().equals(GameObjectType.PlayerCharacter) && ac.combatTarget.getObjectType().equals(GameObjectType.PlayerCharacter)){
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modAmount *= ZergManager.getReducedZergMultiplier((PlayerCharacter)ac,(PlayerCharacter)ac.combatTarget);
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}
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//if(ac.getObjectType().equals(GameObjectType.PlayerCharacter) && ac.combatTarget.getObjectType().equals(GameObjectType.PlayerCharacter)){
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// modAmount *= ZergManager.getReducedZergMultiplier((PlayerCharacter)ac,(PlayerCharacter)ac.combatTarget);
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//}
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int powerID = 0, effectID = 0;
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String powerName = "";
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@@ -318,6 +318,9 @@ public class HealthEffectModifier extends AbstractEffectModifier {
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AbstractCharacter ac = (AbstractCharacter) awo;
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if (ac.isSit())
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damage *= 2.5f; // increase damage if sitting
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if(ac.getObjectType().equals(GameObjectType.PlayerCharacter) && source.equals(ac) == false && ZergManager.getReducedZergMultiplier(source,ac) != 0.0f){
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damage *= ZergManager.getReducedZergMultiplier(source,ac);
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}
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}
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return damage;
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@@ -158,9 +158,9 @@ public class ManaEffectModifier extends AbstractEffectModifier {
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skipImmune = true;
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}
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}
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if(ac.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && ac.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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modAmount *= ZergManager.getReducedZergMultiplier((PlayerCharacter)ac,(PlayerCharacter)ac.combatTarget);
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}
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//if(ac.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && ac.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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// modAmount *= ZergManager.getReducedZergMultiplier((PlayerCharacter)ac,(PlayerCharacter)ac.combatTarget);
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//}
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PlayerBonuses bonus = ac.getBonuses();
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if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
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ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
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@@ -207,6 +207,9 @@ public class ManaEffectModifier extends AbstractEffectModifier {
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AbstractCharacter ac = (AbstractCharacter) awo;
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if (ac.isSit())
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damage *= 2.5f; // increase damage if sitting
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if(ac.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && source.equals(ac) == false && ZergManager.getReducedZergMultiplier(source,ac) != 0.0f){
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damage *= ZergManager.getReducedZergMultiplier(source,ac);
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}
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}
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return damage;
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@@ -154,9 +154,9 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
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skipImmune = true;
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}
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}
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if(ac.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && ac.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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modAmount *= ZergManager.getReducedZergMultiplier((PlayerCharacter)ac,(PlayerCharacter)ac.combatTarget);
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}
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//if(ac.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && ac.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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// modAmount *= ZergManager.getReducedZergMultiplier((PlayerCharacter)ac,(PlayerCharacter)ac.combatTarget);
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//}
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PlayerBonuses bonus = ac.getBonuses();
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if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
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ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
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@@ -205,6 +205,9 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
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AbstractCharacter ac = (AbstractCharacter) awo;
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if (ac.isSit())
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damage *= 2.5f; // increase damage if sitting
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if(ac.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && source.equals(ac) == false && ZergManager.getReducedZergMultiplier(source,ac) != 0.0f){
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damage *= ZergManager.getReducedZergMultiplier(source,ac);
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}
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}
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return damage;
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@@ -214,9 +214,9 @@ public class TransferStatPowerAction extends AbstractPowerAction {
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// put it back between min and max
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damage += min;
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if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && source.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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damage *= ZergManager.getReducedZergMultiplier((PlayerCharacter)source,(PlayerCharacter)source.combatTarget);
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}
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//if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && source.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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// damage *= ZergManager.getReducedZergMultiplier((PlayerCharacter)source,(PlayerCharacter)source.combatTarget);
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//}
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}
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// Apply any power effect modifiers (such as stances)
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