combat bug fix

This commit is contained in:
2024-03-02 14:54:17 -06:00
parent 349b88f142
commit 4eff71f288
7 changed files with 48 additions and 28 deletions
@@ -214,9 +214,9 @@ public class TransferStatPowerAction extends AbstractPowerAction {
// put it back between min and max
damage += min;
if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && source.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
damage *= ZergManager.getReducedZergMultiplier((PlayerCharacter)source,(PlayerCharacter)source.combatTarget);
}
//if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && source.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
// damage *= ZergManager.getReducedZergMultiplier((PlayerCharacter)source,(PlayerCharacter)source.combatTarget);
//}
}
// Apply any power effect modifiers (such as stances)