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@ -112,7 +112,7 @@ public class PlayerCombatStats { |
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public void calculateMin(boolean mainHand) { |
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public void calculateMin(boolean mainHand) { |
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Item weapon; |
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Item weapon; |
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double baseDMG = 6; |
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double baseDMG = 1; |
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int primaryStat = this.owner.statDexCurrent; |
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int primaryStat = this.owner.statDexCurrent; |
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int secondaryStat = this.owner.statStrCurrent; |
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int secondaryStat = this.owner.statStrCurrent; |
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double weaponSkill = 0; |
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double weaponSkill = 0; |
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@ -128,7 +128,7 @@ public class PlayerCombatStats { |
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String mastery = "Unarmed Combat Mastery"; |
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String mastery = "Unarmed Combat Mastery"; |
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if (weapon != null) { |
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if (weapon != null) { |
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baseDMG = weapon.getItemBase().getMaxDamage(); |
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baseDMG = weapon.getItemBase().getMinDamage(); |
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skill = weapon.getItemBase().getSkillRequired(); |
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skill = weapon.getItemBase().getSkillRequired(); |
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mastery = weapon.getItemBase().getMastery(); |
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mastery = weapon.getItemBase().getMastery(); |
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if (weapon.getItemBase().isStrBased()) { |
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if (weapon.getItemBase().isStrBased()) { |
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@ -229,14 +229,14 @@ public class PlayerCombatStats { |
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speed = weapon.getItemBase().getSpeed(); |
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speed = weapon.getItemBase().getSpeed(); |
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for(Effect eff : weapon.effects.values()){ |
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for(Effect eff : weapon.effects.values()){ |
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |
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if(mod.modType.equals(Enum.ModType.WeaponProc)){ |
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if(mod.modType.equals(Enum.ModType.WeaponSpeed)){ |
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speed *= 1 + (mod.getPercentMod() * 0.01f); |
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speed *= 1 + (mod.getPercentMod() * 0.01f); |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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float stanceValue = 1.0f; |
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float stanceValue = 0.0f; |
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for(String effID : this.owner.effects.keySet()){ |
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for(String effID : this.owner.effects.keySet()){ |
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if(effID.contains("STC")){ |
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if(effID.contains("STC")){ |
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for(AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()){ |
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for(AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()){ |
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@ -247,14 +247,14 @@ public class PlayerCombatStats { |
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} |
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} |
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} |
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} |
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float bonusValues = 1.0f; |
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float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
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if(this.owner.bonuses != null){ |
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//if(this.owner.bonuses != null){
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for(AbstractEffectModifier mod : this.owner.bonuses.bonusFloats.keySet()){ |
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// for(AbstractEffectModifier mod : this.owner.bonuses.bonusFloats.keySet()){
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if(mod.modType.equals(Enum.ModType.AttackDelay)){ |
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// if(mod.modType.equals(Enum.ModType.AttackDelay)){
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bonusValues += mod.getPercentMod() * 0.01f; // calculate all alac bonuses
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// bonusValues += mod.getPercentMod() * 0.01f; // calculate all alac bonuses
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} |
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// }
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} |
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// }
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} |
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//}
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bonusValues -= stanceValue; // take away stance modifier from alac bonus values
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bonusValues -= stanceValue; // take away stance modifier from alac bonus values
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speed *= 1 + stanceValue; // apply stance bonus
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speed *= 1 + stanceValue; // apply stance bonus
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