|  |  | @ -657,43 +657,20 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |         }else { |  |  |  |         }else { | 
			
		
	
		
		
			
				
					
					|  |  |  |             weapon = this.owner.charItemManager.getEquipped(2); |  |  |  |             weapon = this.owner.charItemManager.getEquipped(2); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         float delayExtra = 0; |  |  |  | 
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					|  |  |  |         if(weapon == null) { |  |  |  |         speed = weapon.getModifiedSpeed(); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             speed = 20.0f; |  |  |  | 
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					|  |  |  |         }else{ |  |  |  |         for(String effID : this.owner.effects.keySet()){ | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             speed = weapon.getItemBase().getSpeed(); |  |  |  |             Effect eff = this.owner.effects.get(effID); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             for(Effect eff : weapon.effects.values()){ |  |  |  |             if(eff == null) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |  |  |  |                 continue; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     if(mod.modType.equals(Enum.ModType.WeaponSpeed) || mod.modType.equals(Enum.ModType.AttackDelay)){ |  |  |  |             for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                         float percent = mod.getPercentMod(); |  |  |  |                 if(mod.modType.equals(Enum.ModType.AttackDelay) && !effID.contains("Stance")){ | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                         int trains = eff.getTrains(); |  |  |  |                     float base = mod.getPercentMod(); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                         float modValue = percent + (trains * mod.getRamp()); |  |  |  |                     if(mod.getRamp() != 0) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                         speed *= 1 + (modValue * 0.01f); |  |  |  |                         base += (mod.getRamp() * eff.getTrains()); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     base *= 0.01f; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                     speed *= (1 + base); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(this.owner.charItemManager.getEquipped(1) != null){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             for(Effect eff : this.owner.charItemManager.getEquipped(1).effects.values()){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if(mod.modType.equals(Enum.ModType.AttackDelay)){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         float percent = mod.getPercentMod(); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         int trains = eff.getTrains(); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         float modValue = percent + (trains * mod.getRamp()); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         delayExtra += modValue * 0.01f; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(this.owner.charItemManager.getEquipped(2) != null){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             for(Effect eff : this.owner.charItemManager.getEquipped(2).effects.values()){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if(mod.modType.equals(Enum.ModType.AttackDelay)){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         float percent = mod.getPercentMod(); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         int trains = eff.getTrains(); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         float modValue = percent + (trains * mod.getRamp()); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         delayExtra += modValue * 0.01f; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
	
		
		
			
				
					|  |  | @ -713,11 +690,7 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
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					|  |  |  |         bonusValues -= stanceValue + delayExtra; // take away stance modifier from alacrity bonus values
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					|  |  |  |         speed *= 1 + stanceValue; // apply stance bonus
 |  |  |  |         speed *= 1 + stanceValue; // apply stance bonus
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					|  |  |  |         speed *= bonusValues; // apply alacrity bonuses without stance mod
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					|  |  |  |         if(speed < 10.0f) |  |  |  |         if(speed < 10.0f) | 
			
		
	
		
		
			
				
					
					|  |  |  |             speed = 10.0f; |  |  |  |             speed = 10.0f; | 
			
		
	
	
		
		
			
				
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