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Condemned uuid is key not value in map

postwipe-guilds
MagicBot 6 months ago
parent
commit
5224c79441
  1. 53
      src/engine/objects/City.java

53
src/engine/objects/City.java

@ -288,10 +288,11 @@ public class City extends AbstractWorldObject {
return city.getBindLoc(); return city.getBindLoc();
} }
public static ArrayList<City> getCitiesToTeleportTo(PlayerCharacter pc) { public static ArrayList<City> getCitiesToTeleportTo(PlayerCharacter playerCharacter) {
ArrayList<City> cities = new ArrayList<>(); ArrayList<City> cities = new ArrayList<>();
if (pc == null) if (playerCharacter == null)
return cities; return cities;
ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City); ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City);
@ -299,43 +300,57 @@ public class City extends AbstractWorldObject {
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
//handle compiling of cities able to be teleported to for lore rule-set //handle compiling of cities able to be teleported to for lore rule-set
for (AbstractGameObject ago : worldCities.values()) { for (AbstractGameObject ago : worldCities.values()) {
City city = (City) ago; City city = (City) ago;
if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion")) if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
continue; // cannot teleport to perdition or bastion continue; // cannot teleport to perdition or bastion
if (city.isNpc == 1 && city.getGuild().charter.equals(pc.guild.charter)) {
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter if (city.isNoobIsle == 1 && playerCharacter.level <= 20) {
continue;
} else if (city.isNoobIsle == 1 && pc.level <= 20) {
cities.add(city); // everyone can go to noob island if they are under level 20 cities.add(city); // everyone can go to noob island if they are under level 20
continue; continue;
} else if (city.cityName.equals("Khan'Ov Srekel")) { }
if (city.cityName.equals("Khan'Ov Srekel")) {
cities.add(city); //everyone anytime can teleport to khan cities.add(city); //everyone anytime can teleport to khan
continue; continue;
} else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(pc.guild.charter)) }
if (city.isNpc == 1 && city.getGuild().charter.equals(playerCharacter.guild.charter)) {
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
continue;
}
if (playerCharacter.guild.isEmptyGuild() && city.isNpc == 1) {
cities.add(city); // Erranrs can travel everywhere.
continue;
}
if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(playerCharacter.guild.charter))
if (!city.getTOL().reverseKOS) { if (!city.getTOL().reverseKOS) {
cities.add(city);//can teleport to any open ToL that shares charter cities.add(city);//can teleport to any open ToL that shares charter
continue; continue;
} else { } else {
if (city.getTOL().getCondemned().contains(pc.objectUUID) && city.getTOL().getCondemned().get(pc.objectUUID).active) { if (city.getTOL().getCondemned().containsKey(playerCharacter.objectUUID) && city.getTOL().getCondemned().get(playerCharacter.objectUUID).active) {
cities.add(city);//this player is allowed for the reverse KOS cities.add(city);//this player is allowed for the reverse KOS
continue; continue;
} }
if (city.getTOL().getCondemned().contains(pc.guildUUID) && city.getTOL().getCondemned().get(pc.guildUUID).active) { if (city.getTOL().getCondemned().containsKey(playerCharacter.guildUUID) && city.getTOL().getCondemned().get(playerCharacter.guildUUID).active) {
cities.add(city);//this guild is allowed for the reverse KOS cities.add(city);//this guild is allowed for the reverse KOS
continue; continue;
} }
if (city.getTOL().getCondemned().contains(pc.guild.getNation().getObjectUUID()) && city.getTOL().getCondemned().get(pc.guild.getNation().getObjectUUID()).active) { if (city.getTOL().getCondemned().containsKey(playerCharacter.guild.getNation().getObjectUUID()) && city.getTOL().getCondemned().get(playerCharacter.guild.getNation().getObjectUUID()).active) {
cities.add(city);//this nation is allowed for the reverse KOS cities.add(city);//this nation is allowed for the reverse KOS
continue; continue;
} }
} }
if (city.getGuild().getNation().equals(pc.guild.getNation())) { if (city.getGuild().getNation().equals(playerCharacter.guild.getNation())) {
cities.add(city);//can always teleport inside your own nation cities.add(city);//can always teleport inside your own nation
} }
} }
} else { } else {
Guild pcG = pc.getGuild(); Guild pcG = playerCharacter.getGuild();
//add npc cities //add npc cities
for (AbstractGameObject ago : worldCities.values()) { for (AbstractGameObject ago : worldCities.values()) {
@ -348,7 +363,7 @@ public class City extends AbstractWorldObject {
if (city.parentZone != null && city.parentZone.guild_zone) { if (city.parentZone != null && city.parentZone.guild_zone) {
if (pc.getAccount().status.equals(AccountStatus.ADMIN)) { if (playerCharacter.getAccount().status.equals(AccountStatus.ADMIN)) {
cities.add(city); cities.add(city);
} else } else
//list Player cities //list Player cities
@ -357,9 +372,9 @@ public class City extends AbstractWorldObject {
if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) { if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc)) { if (!BuildingManager.IsPlayerHostile(city.getTOL(), playerCharacter)) {
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
if (city.getGuild().getGuildType().equals(pc.guild.getGuildType())) { if (city.getGuild().getGuildType().equals(playerCharacter.guild.getGuildType())) {
cities.add(city); cities.add(city);
} }
} else { } else {
@ -378,12 +393,12 @@ public class City extends AbstractWorldObject {
if (g == null) { if (g == null) {
if (city.isNpc == 1) if (city.isNpc == 1)
if (city.isNoobIsle == 1) { if (city.isNoobIsle == 1) {
if (pc.getLevel() < 21) if (playerCharacter.getLevel() < 21)
cities.add(city); //verify nation or guild is same cities.add(city); //verify nation or guild is same
} else if (pc.getLevel() > 9) } else if (playerCharacter.getLevel() > 9)
cities.add(city); //verify nation or guild is same cities.add(city); //verify nation or guild is same
} else if (pc.getLevel() >= g.getTeleportMin() && pc.getLevel() <= g.getTeleportMax()) } else if (playerCharacter.getLevel() >= g.getTeleportMin() && playerCharacter.getLevel() <= g.getTeleportMax())
cities.add(city); //verify nation or guild is same cities.add(city); //verify nation or guild is same
} }

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