luauptime shows boxed and active players online
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@@ -167,7 +167,16 @@ public class WorldServer {
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long uptimeSeconds = Math.abs(uptimeDuration.getSeconds());
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long uptimeSeconds = Math.abs(uptimeDuration.getSeconds());
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String uptime = String.format("%d hours %02d minutes %02d seconds", uptimeSeconds / 3600, (uptimeSeconds % 3600) / 60, (uptimeSeconds % 60));
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String uptime = String.format("%d hours %02d minutes %02d seconds", uptimeSeconds / 3600, (uptimeSeconds % 3600) / 60, (uptimeSeconds % 60));
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outString += "uptime: " + uptime;
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outString += "uptime: " + uptime;
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outString += " pop: " + SessionManager.getActivePlayerCharacterCount() + " max pop: " + SessionManager._maxPopulation;
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//outString += " pop: " + SessionManager.getActivePlayerCharacterCount() + " max pop: " + SessionManager._maxPopulation;
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int activePlayers = 0;
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int boxedPlayers = 0;
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for(PlayerCharacter pc : SessionManager.getAllActivePlayerCharacters()) {
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if (pc.isBoxed)
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boxedPlayers ++;
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else
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activePlayers ++;
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}
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outString += " active pop: " + activePlayers + " boxed pop: " + boxedPlayers;
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} catch (Exception e) {
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} catch (Exception e) {
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Logger.error("Failed to build string");
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Logger.error("Failed to build string");
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}
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}
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