Dev command updated
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@@ -55,8 +55,6 @@ public class Terrain {
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public short[][] pixelColorValues;
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public int cell_count_x;
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public int cell_count_y;
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public float zone_minBlend;
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public float zone_maxBlend;
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public float terrain_scale;
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@@ -69,9 +67,6 @@ public class Terrain {
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this.zoneLoadID = rs.getInt("zoneLoadID");
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this.seaLevel = rs.getFloat("seaLevel");
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this.zone_minBlend = rs.getFloat("outsetZ");
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this.zone_maxBlend = rs.getFloat("outsetX");
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// Cache the full extents to avoid the calculation
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this.fullExtentsX = halfExtentsX * 2;
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@@ -121,8 +116,6 @@ public class Terrain {
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int halfExtentsY = (int) Enum.CityBoundsType.ZONE.halfExtents;
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this.zoneLoadID = 0;
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this.seaLevel = 0;
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this.zone_minBlend = 0;
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this.zone_maxBlend = 0;
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// Cache the full extents to avoid the calculation
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