Slot is index driven.
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@@ -53,7 +53,7 @@ public class SlotTestCmd extends AbstractDevCmd {
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int slot = Integer.parseInt(args[0]);
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int slot = Integer.parseInt(args[0]);
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Vector3fImmutable slotLocation;
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Vector3fImmutable slotLocation;
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BuildingLocation buildingLocation = BuildingManager._slotLocations.get(building.meshUUID).get(slot - 1);
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BuildingLocation buildingLocation = BuildingManager._slotLocations.get(building.meshUUID).get(slot);
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slotLocation = building.getLoc().add(buildingLocation.getLocation());
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slotLocation = building.getLoc().add(buildingLocation.getLocation());
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slotLocation = Vector3fImmutable.rotateAroundPoint(building.getLoc(), slotLocation, building.getBounds().getQuaternion().angleY);
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slotLocation = Vector3fImmutable.rotateAroundPoint(building.getLoc(), slotLocation, building.getBounds().getQuaternion().angleY);
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playerCharacter.teleport(slotLocation);
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playerCharacter.teleport(slotLocation);
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@@ -71,7 +71,7 @@ public class SlotTestCmd extends AbstractDevCmd {
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outString += "Hirelings List:";
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outString += "Hirelings List:";
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for (AbstractCharacter hireling : building.hirelings)
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for (AbstractCharacter hireling : building.hirelings)
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outString += "\r\n" + hireling.getName() + " slot : " + building.hirelings.indexOf(hireling) + 1;
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outString += "\r\n" + hireling.getName() + " slot : " + building.hirelings.indexOf(hireling);
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}
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}
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@@ -88,7 +88,7 @@ public enum BuildingManager {
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if (slot == -1)
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if (slot == -1)
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return buildingLocation;
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return buildingLocation;
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buildingLocation = _slotLocations.get(building.meshUUID).get(slot - 1); // array index
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buildingLocation = _slotLocations.get(building.meshUUID).get(slot); // array index
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if (buildingLocation == null) {
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if (buildingLocation == null) {
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Logger.error("Invalid slot for building: " + building.getObjectUUID());
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Logger.error("Invalid slot for building: " + building.getObjectUUID());
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@@ -105,7 +105,7 @@ public enum BuildingManager {
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for (AbstractCharacter hireling : building.hirelings) {
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for (AbstractCharacter hireling : building.hirelings) {
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hireling.setLoc(getSlotLocation(building, building.hirelings.indexOf(hireling) + 1).getLocation());
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hireling.setLoc(getSlotLocation(building, building.hirelings.indexOf(hireling)).getLocation());
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InterestManager.setObjectDirty(hireling);
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InterestManager.setObjectDirty(hireling);
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}
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}
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