More PowerEntry parsing work.
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@@ -50,6 +50,6 @@ public class PowerEntry {
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public boolean canCastWhileMoving = false;
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public boolean bladeTrails = false;
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public EquipmentPreReq equipmentPreReq;
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public EnumSet<mbEnums.MonsterType> monsterRestricts;
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public EnumSet<mbEnums.MonsterType> monsterRestricts = EnumSet.noneOf(mbEnums.MonsterType.class);
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public boolean shouldCheckPath = false;
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}
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