From 547de5033baa3bf759a5e7c982ed891a465a6020 Mon Sep 17 00:00:00 2001 From: FatBoy-DOTC Date: Mon, 19 Feb 2024 17:42:02 -0600 Subject: [PATCH] rune and contract rate update --- src/engine/gameManager/LootManager.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/engine/gameManager/LootManager.java b/src/engine/gameManager/LootManager.java index 4cb8d083..77657678 100644 --- a/src/engine/gameManager/LootManager.java +++ b/src/engine/gameManager/LootManager.java @@ -113,14 +113,14 @@ public enum LootManager { if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) GenerateLootDrop(mob, bse.genTable); //generate normal loot drop if(ThreadLocalRandom.current().nextInt(1,101) < mob.level && mob.parentZone.getSafeZone() == 0) { - if (ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) { + if (ThreadLocalRandom.current().nextInt(1, 10000) < mob.level) { if (_genTables.containsKey(bse.genTable + 1)) { int roll = ThreadLocalRandom.current().nextInt(1, 101); MobLoot extraLoot = null; - if (roll >= 1 && roll <= 47) { + if (roll >= 1 && roll <= 50) { extraLoot = rollForContract(bse.genTable + 1, mob); } - if (roll >= 48 && roll <= 94) { + if (roll >= 51 && roll <= 94) { extraLoot = rollForRune(bse.genTable + 1, mob); } if (roll >= 95) {