More effectmod parser work.
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@@ -131,6 +131,12 @@ public class EffectsParser {
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effectModifier.type = mbEnums.ModType.valueOf(modValues.get(0).trim());
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switch (effectModifier.type) {
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case BladeTrails: // No parm modifiers
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case CannotCast:
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case ImmuneToAttack:
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case ImmuneToPowers:
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case Ambidexterity:
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break;
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case AnimOverride:
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effectModifier.min = Float.parseFloat(modValues.get(1).trim());
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effectModifier.max = Float.parseFloat(modValues.get(2).trim());
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@@ -160,12 +166,6 @@ public class EffectsParser {
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effectModifier.compoundCurveType = mbEnums.CompoundCurveType.valueOf(modValues.get(3).trim());
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effectModifier.arg1 = modValues.get(4).trim();
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break;
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case BladeTrails:
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case CannotCast:
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case ImmuneToAttack:
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case ImmuneToPowers:
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case Ambidexterity:
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break;
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case MeleeDamageModifier:
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case OCV:
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case DCV:
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