player update optimized
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@@ -0,0 +1,42 @@
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package engine.workthreads;
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import engine.job.AbstractJob;
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import engine.job.JobThread;
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import engine.objects.PlayerCharacter;
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import org.pmw.tinylog.Logger;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.locks.ReentrantLock;
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public class ProcessUpdate implements Runnable{
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private final ReentrantLock lock = new ReentrantLock();
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private PlayerCharacter playerCharacter;
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public ProcessUpdate(PlayerCharacter pc){
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this.playerCharacter = pc;
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}
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public void run() {
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try {
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if (this.playerCharacter != null) {
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if (lock.tryLock(10, TimeUnit.SECONDS)) { // Timeout to prevent deadlock
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try {
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this.playerCharacter.update(true);
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} finally {
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lock.unlock();
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}
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} else {
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Logger.warn("JobThread could not acquire lock in time, skipping job.");
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}
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}
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} catch (Exception e) {
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Logger.error(e);
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}
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}
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public static void startUpdate(PlayerCharacter pc) {
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ProcessUpdate updateThread = new ProcessUpdate(pc);
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Thread thread = new Thread(updateThread);
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thread.setName(pc.getObjectUUID() + " UPDATE");
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thread.start();
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}
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}
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