Refactor isTwoHanded()
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@@ -595,7 +595,9 @@ public enum CombatManager {
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// Apply Weapon power effect if any. don't try to apply twice if
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// dual wielding. Perform after passive test for sync purposes.
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if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || wb.isTwoHanded())) {
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ItemTemplate template = ItemTemplate.itemTemplates.get(wb.getUUID());
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if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || ItemTemplate.isTwoHanded(template))) {
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dpj = ((PlayerCharacter) attacker).getWeaponPower();
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@@ -811,7 +813,8 @@ public enum CombatManager {
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// Apply Weapon power effect if any.
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// don't try to apply twice if dual wielding.
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if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || wb.isTwoHanded())) {
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ItemTemplate template = ItemTemplate.itemTemplates.get(wb.getUUID());
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if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || ItemTemplate.isTwoHanded(template))) {
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dpj = ((PlayerCharacter) attacker).getWeaponPower();
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if (dpj != null) {
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@@ -1046,7 +1049,7 @@ public enum CombatManager {
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return 75;
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else if (required.equals("Sword")) {
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if (wb.isTwoHanded())
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if (ItemTemplate.isTwoHanded(template))
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return 105;
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else
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return 98;
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@@ -1056,7 +1059,7 @@ public enum CombatManager {
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} else if (required.equals("Spear")) {
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return 92;
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} else if (required.equals("Hammer") || required.equals("Axe")) {
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if (wb.isTwoHanded()) {
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if (ItemTemplate.isTwoHanded(template)) {
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return 105;
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} else if (mastery.equals("Throwing")) {
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return 115;
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@@ -1073,7 +1076,7 @@ public enum CombatManager {
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return 110;
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} else if (required.equals("Bow")) {
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return 109;
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} else if (wb.isTwoHanded()) {
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} else if (ItemTemplate.isTwoHanded(template)) {
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return 105;
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} else {
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return 100;
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@@ -43,7 +43,6 @@ public class ItemBase {
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private final short maxDamage;
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private final String mastery;
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private final engine.Enum.SourceType damageType;
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private final boolean twoHanded;
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private boolean isConsumable;
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// Item stat modifiers
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@@ -74,8 +73,6 @@ public class ItemBase {
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this.mastery = rs.getString("mastery");
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damageType = Enum.SourceType.valueOf(rs.getString("damageType").toUpperCase());
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this.twoHanded = (rs.getInt("twoHanded") == 1);
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ItemTemplate template = ItemTemplate.itemTemplates.get(this.getUUID());
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if (template == null)
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@@ -211,10 +208,6 @@ public class ItemBase {
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public final int getUUID() {
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return uuid;
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}
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public boolean isTwoHanded() {
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return this.twoHanded;
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}
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public String getMastery() {
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return mastery;
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}
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@@ -235,7 +235,7 @@ public class ItemFactory {
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case "Hammer":
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case "Unarmed Combat":
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if (ib.isTwoHanded())
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if (ItemTemplate.isTwoHanded(template))
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galvorAmount = 20;
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else
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galvorAmount = 10;
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@@ -829,7 +829,7 @@ public class ItemFactory {
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case "Hammer":
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case "Unarmed Combat":
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if (ib.isTwoHanded())
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if (ItemTemplate.isTwoHanded(template))
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galvorAmount = 22;
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else
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galvorAmount = 11;
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@@ -471,6 +471,14 @@ public class ItemTemplate {
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return item.template.item_eq_slots_and.contains(EnumSet.of(Enum.EquipSlotType.LHELD, Enum.EquipSlotType.RHELD));
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}
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public static boolean isTwoHanded(ItemTemplate template) {
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if (!template.item_type.equals(Enum.ItemType.WEAPON))
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return false;
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return template.item_eq_slots_and.contains(EnumSet.of(Enum.EquipSlotType.LHELD, Enum.EquipSlotType.RHELD));
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}
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public static boolean isShield(Item item) {
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if (item.template.item_skill_required.containsKey("Block"))
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