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@ -4264,9 +4264,21 @@ public class PlayerCharacter extends AbstractCharacter { |
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// }
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// }
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// }
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// }
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//}
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//}
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if(weapon != null){ |
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for(Effect eff : weapon.effects.values()){ |
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for (AbstractEffectModifier mod : eff.getEffectModifiers()){ |
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if(mod.modType.equals(ModType.WeaponSpeed)){ |
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speed *= 1 + (mod.getPercentMod() * 0.01f); |
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} |
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} |
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} |
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} |
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if(this.bonuses!= null){ |
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if(this.bonuses!= null){ |
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for (AbstractEffectModifier mod : this.bonuses.bonusFloats.keySet()) { |
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for (AbstractEffectModifier mod : this.bonuses.bonusFloats.keySet()) { |
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if (mod.modType.equals(ModType.AttackDelay) || mod.modType.equals(ModType.WeaponSpeed)) { |
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if (mod.modType.equals(ModType.AttackDelay)) { |
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float modValue = 1 + mod.getPercentMod() * 0.01f; |
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float modValue = 1 + mod.getPercentMod() * 0.01f; |
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speed *= modValue; |
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speed *= modValue; |
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} |
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} |
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@ -4362,7 +4374,7 @@ public class PlayerCharacter extends AbstractCharacter { |
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this.speedHandTwo = speed; |
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this.speedHandTwo = speed; |
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} |
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} |
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this.calculateATR(); |
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//this.calculateATR();
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//this.calculateDamage();
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//this.calculateDamage();
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//this.calculateSpeed();
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//this.calculateSpeed();
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} |
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} |
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