serialize dungeon for teleport
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@@ -10,6 +10,7 @@
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package engine.net.client.msg;
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import engine.Dungeons.Dungeon;
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import engine.net.AbstractConnection;
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import engine.net.AbstractNetMsg;
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import engine.net.ByteBufferReader;
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@@ -108,7 +109,7 @@ public class TeleportRepledgeListMsg extends ClientNetMsg {
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for (int i = 0; i < 3; i++)
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writer.putInt(0);
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writer.putInt(cities.size() + mines.size());
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writer.putInt(cities.size() + mines.size() + 1);
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for (City city : cities)
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City.serializeForClientMsg(city, writer);
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@@ -116,6 +117,7 @@ public class TeleportRepledgeListMsg extends ClientNetMsg {
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for(Mine mine : mines)
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Mine.serializeForClientMsgTeleport(mine, writer);
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Dungeon.serializeForClientMsgTeleport(writer);
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}
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public PlayerCharacter getPlayer() {
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