@ -71,9 +71,11 @@ public class DestroyBuildingHandler extends AbstractClientMsgHandler {
if (blueprint.getBuildingGroup() == BuildingGroup.TOL)
return true;
// Can't destroy a shrine
if (blueprint.getBuildingGroup() == BuildingGroup.SHRINE)
// destorying a shrine will yield a rubble pile for looting
if (blueprint.getBuildingGroup() == BuildingGroup.SHRINE) {
building.modifyHealth(-building.getHealth(), origin.getPlayerCharacter());
}
// Cannot destroy mines outside of normal mine mechanics