@ -1058,7 +1058,10 @@ public class MobAI {
try {
if (mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob);
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
if (newTarget != null)
mob.setCombatTarget(newTarget);
CheckMobMovement(mob);
CheckForAttack(mob);
} catch (Exception e) {