cannot teleport od repledge to perdition or bastion
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@@ -300,6 +300,8 @@ public class City extends AbstractWorldObject {
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//handle compiling of cities able to be teleported to for lore rule-set
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//handle compiling of cities able to be teleported to for lore rule-set
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for (AbstractGameObject ago : worldCities.values()) {
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for (AbstractGameObject ago : worldCities.values()) {
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City city = (City) ago;
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City city = (City) ago;
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if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
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continue; // cannot teleport to perdition or bastion
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if (city.isNpc == 1 && city.getGuild().charter.equals(pc.guild.charter)) {
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if (city.isNpc == 1 && city.getGuild().charter.equals(pc.guild.charter)) {
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cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
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cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
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continue;
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continue;
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@@ -405,6 +407,8 @@ public class City extends AbstractWorldObject {
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//handle compiling of cities able to be repledged to for lore rule-set
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//handle compiling of cities able to be repledged to for lore rule-set
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for (AbstractGameObject ago : worldCities.values()) {
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for (AbstractGameObject ago : worldCities.values()) {
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City city = (City) ago;
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City city = (City) ago;
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if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
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continue; // cannot repledge to perdition or bastion
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if (city.isNpc == 1 && city.getGuild().charter.canJoin(playerCharacter)) {
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if (city.isNpc == 1 && city.getGuild().charter.canJoin(playerCharacter)) {
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cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
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cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
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continue;
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continue;
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