Collection used and old handler removed.
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@@ -458,36 +458,6 @@ public class dbBuildingHandler extends dbHandlerBase {
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}
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}
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public void LOAD_ALL_FRIENDS_FOR_BUILDING(Building building) {
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if (building == null)
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return;
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_building_friends` WHERE `buildingUID` = ?")) {
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preparedStatement.setInt(1, building.getObjectUUID());
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ResultSet rs = preparedStatement.executeQuery();
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while (rs.next()) {
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BuildingFriends friend = new BuildingFriends(rs);
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switch (friend.friendType) {
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case 7:
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building.getFriends().put(friend.playerUID, friend);
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break;
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case 8:
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case 9:
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building.getFriends().put(friend.guildUID, friend);
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break;
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}
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}
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} catch (SQLException e) {
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Logger.error(e);
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}
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}
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public void LOAD_ALL_CONDEMNED_FOR_BUILDING(Building building) {
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public void LOAD_ALL_CONDEMNED_FOR_BUILDING(Building building) {
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if (building == null)
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if (building == null)
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@@ -94,7 +94,7 @@ public class Building extends AbstractWorldObject {
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private boolean spireIsActive = false;
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private boolean spireIsActive = false;
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private ConcurrentHashMap<String, JobContainer> timers = null;
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private ConcurrentHashMap<String, JobContainer> timers = null;
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private ConcurrentHashMap<String, Long> timestamps = null;
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private ConcurrentHashMap<String, Long> timestamps = null;
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private ConcurrentHashMap<Integer, BuildingFriends> friends = new ConcurrentHashMap<>();
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private ConcurrentHashMap<Integer, BuildingFriends> friends;
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private ConcurrentHashMap<Integer, Condemned> condemned = new ConcurrentHashMap<>();
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private ConcurrentHashMap<Integer, Condemned> condemned = new ConcurrentHashMap<>();
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public ProtectionState protectionState = ProtectionState.NONE;
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public ProtectionState protectionState = ProtectionState.NONE;
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private ArrayList<Building> children = null;
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private ArrayList<Building> children = null;
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@@ -956,26 +956,27 @@ public class Building extends AbstractWorldObject {
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}
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}
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// Submit upgrade job if building is currently set to rank.
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// Submit upgrade job if building is currently set to rank.
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try {
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try {
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DbObjectType objectType = DbManager.BuildingQueries.GET_UID_ENUM(this.ownerUUID);
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DbObjectType objectType = DbManager.BuildingQueries.GET_UID_ENUM(this.ownerUUID);
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this.ownerIsNPC = (objectType == DbObjectType.NPC);
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this.ownerIsNPC = (objectType == DbObjectType.NPC);
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} catch (Exception e) {
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} catch (Exception e) {
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this.ownerIsNPC = false;
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this.ownerIsNPC = false;
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Logger.error("Failed to find Object Type for owner " + this.ownerUUID + " Location " + this.getLoc().toString());
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Logger.error("Failed to find Object Type for owner " + this.ownerUUID + " Location " + this.getLoc().toString());
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}
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}
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try {
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this.friends = BuildingManager._buildingFriends.get(this.getObjectUUID());
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DbManager.BuildingQueries.LOAD_ALL_FRIENDS_FOR_BUILDING(this);
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DbManager.BuildingQueries.LOAD_ALL_CONDEMNED_FOR_BUILDING(this);
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} catch (Exception e) {
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Logger.error(this.getObjectUUID() + " failed to load friends/condemned." + e.getMessage());
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}
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//LOad Owners in Cache so we do not have to continuely look in the db for owner.
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try {
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DbManager.BuildingQueries.LOAD_ALL_CONDEMNED_FOR_BUILDING(this);
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} catch (Exception e) {
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Logger.error(this.getObjectUUID() + " failed to load friends/condemned." + e.getMessage());
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}
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if (this.ownerIsNPC) {
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//LOad Owners in Cache so we do not have to continuely look in the db for owner.
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if (this.ownerIsNPC) {
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if (NPC.getNPC(this.ownerUUID) == null)
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if (NPC.getNPC(this.ownerUUID) == null)
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Logger.info("Building UID " + this.getObjectUUID() + " Failed to Load NPC Owner with ID " + this.ownerUUID + " Location " + this.getLoc().toString());
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Logger.info("Building UID " + this.getObjectUUID() + " Failed to Load NPC Owner with ID " + this.ownerUUID + " Location " + this.getLoc().toString());
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