Browse Source

PlayerCombatStats object

lakebane-dex-penalty
FatBoy-DOTC 1 week ago
parent
commit
5ed7712aed
  1. 9
      src/engine/objects/PlayerCharacter.java
  2. 405
      src/engine/objects/PlayerCombatStats.java

9
src/engine/objects/PlayerCharacter.java

@ -180,6 +180,8 @@ public class PlayerCharacter extends AbstractCharacter { @@ -180,6 +180,8 @@ public class PlayerCharacter extends AbstractCharacter {
public boolean isBoxed = false;
public PlayerCombatStats combatStats;
/**
* No Id Constructor
*/
@ -5106,6 +5108,13 @@ public class PlayerCharacter extends AbstractCharacter { @@ -5106,6 +5108,13 @@ public class PlayerCharacter extends AbstractCharacter {
}
if(this.combatStats == null){
this.combatStats = new PlayerCombatStats(this);
}
PlayerCombatStats cStats = this.combatStats;
cStats.update();
} catch (Exception e) {
Logger.error(e);
} finally {

405
src/engine/objects/PlayerCombatStats.java

@ -0,0 +1,405 @@ @@ -0,0 +1,405 @@
package engine.objects;
import engine.Enum;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import java.util.ArrayList;
import java.util.HashMap;
public class PlayerCombatStats {
public static HashMap<PlayerCharacter, PlayerCombatStats> combatstats = new HashMap<>();
public PlayerCharacter owner;
//main hand data
public int minDamageHandOne;
public int maxDamageHandOne;
public float attackSpeedHandOne;
public float rangeHandOne;
public float atrHandOne;
//off hand data
public int minDamageHandTwo;
public int maxDamageHandTwo;
public float attackSpeedHandTwo;
public float rangeHandTwo;
public float atrHandTwo;
//defense
public int defense;
//regen rates
public float healthRegen;
public float manaRegen;
public float staminaRegen;
public PlayerCombatStats(PlayerCharacter pc) {
this.owner = pc;
this.update();
}
public void update() {
this.calculateATR(true);
this.calculateATR(false);
this.calculateMin(true);
this.calculateMin(false);
this.calculateMax(true);
this.calculateMax(false);
this.calculateAttackSpeed(true);
this.calculateAttackSpeed(false);
this.calculateAttackRange(true);
this.calculateAttackRange(false);
this.calculateRegen();
this.calculateDefense();
combatstats.put(this.owner, this);
}
public void calculateATR(boolean mainHand) {
Item weapon;
float atr;
if(mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
}else {
weapon = this.owner.charItemManager.getEquipped(2);
}
String skill = "Unarmed Combat";
String mastery = "Unarmed Combat Mastery";
int primary = this.owner.statDexCurrent;
if(weapon != null) {
skill= weapon.getItemBase().getSkillRequired();
mastery = weapon.getItemBase().getMastery();
if(weapon.getItemBase().isStrBased())
primary = this.owner.statStrCurrent;
}
float skillLevel = 0;
float masteryLevel = 0;
if(this.owner.skills.containsKey(skill))
skillLevel = this.owner.skills.get(skill).getModifiedAmount();
if(this.owner.skills.containsKey(mastery))
masteryLevel = this.owner.skills.get(mastery).getModifiedAmount();
float primaryCalc = primary * 0.5f;
float skillCalc = skillLevel * 4;
float masteryCalc = masteryLevel * 3;
float atrEnchants = 0;
float stanceValue = 0.0f;
for(String effID : this.owner.effects.keySet()){
if(effID.contains("STC")){
for(AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.AttackDelay)){
stanceValue = mod.getPercentMod() * 0.01f; // account for weapon prefix and suffix mods
}
}
}
}
if(this.owner.bonuses != null){
atrEnchants = this.owner.bonuses.getFloat(Enum.ModType.OCV, Enum.SourceType.None);
}
atrEnchants -= stanceValue;
atr = primaryCalc + skillCalc + masteryCalc + atrEnchants;
atr *= 1 + stanceValue;
if(mainHand){
this.atrHandOne = atr;
}else{
this.atrHandTwo = atr;
}
}
public void calculateMin(boolean mainHand) {
Item weapon;
double baseDMG = 6;
int primaryStat = this.owner.statDexCurrent;
int secondaryStat = this.owner.statStrCurrent;
double weaponSkill = 0;
double weaponMastery = 0;
if (mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
} else {
weapon = this.owner.charItemManager.getEquipped(2);
}
String skill = "Unarmed Combat";
String mastery = "Unarmed Combat Mastery";
if (weapon != null) {
baseDMG = weapon.getItemBase().getMaxDamage();
skill = weapon.getItemBase().getSkillRequired();
mastery = weapon.getItemBase().getMastery();
if (weapon.getItemBase().isStrBased()) {
primaryStat = this.owner.statStrCurrent;
secondaryStat = this.owner.statDexCurrent;
}
}
if (this.owner.skills.containsKey(skill)) {
weaponSkill = this.owner.skills.get(skill).getModifiedAmount();
}
if (this.owner.skills.containsKey(mastery)) {
weaponMastery = this.owner.skills.get(mastery).getModifiedAmount();
}
double minDMG = baseDMG * (
0.0048 * primaryStat +
0.049 * Math.sqrt(primaryStat - 0.75) +
0.0066 * secondaryStat +
0.064 * Math.sqrt(secondaryStat - 0.75) +
0.01 * (weaponSkill + weaponMastery)
);
if (mainHand) {
this.minDamageHandOne = (int) minDMG;
} else {
this.minDamageHandTwo = (int) minDMG;
}
}
public void calculateMax(boolean mainHand) {
//Weapon Max DMG = BaseDMG * (0.0124*Primary Stat + 0.118*(Primary Stat -0.75)^0.5
// + 0.0022*Secondary Stat + 0.028*(Secondary Stat-0.75)^0.5 + 0.0075*(Weapon Skill + Weapon Mastery))
Item weapon;
double baseDMG = 6;
int primaryStat = this.owner.statDexCurrent;
int secondaryStat = this.owner.statStrCurrent;
double weaponSkill = 0;
double weaponMastery = 0;
if (mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
} else {
weapon = this.owner.charItemManager.getEquipped(2);
}
String skill = "Unarmed Combat";
String mastery = "Unarmed Combat Mastery";
if (weapon != null) {
baseDMG = weapon.getItemBase().getMaxDamage();
skill = weapon.getItemBase().getSkillRequired();
mastery = weapon.getItemBase().getMastery();
if (weapon.getItemBase().isStrBased()) {
primaryStat = this.owner.statStrCurrent;
secondaryStat = this.owner.statDexCurrent;
}
}
if (this.owner.skills.containsKey(skill)) {
weaponSkill = this.owner.skills.get(skill).getModifiedAmount();
}else{
}
if (this.owner.skills.containsKey(mastery)) {
weaponMastery = this.owner.skills.get(mastery).getModifiedAmount();
}
double maxDMG = baseDMG * (
0.0124 * primaryStat +
0.118 * Math.sqrt(primaryStat - 0.75) +
0.0022 * secondaryStat +
0.028 * Math.sqrt(secondaryStat - 0.75) +
0.0075 * (weaponSkill + weaponMastery)
);
if(mainHand){
this.maxDamageHandOne = (int) maxDMG;
}else{
this.maxDamageHandTwo = (int) maxDMG;
}
}
public void calculateAttackSpeed(boolean mainHand){
Item weapon;
float speed;
if(mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
}else {
weapon = this.owner.charItemManager.getEquipped(2);
}
if(weapon == null) {
speed = 20.0f;
}else{
speed = weapon.getItemBase().getSpeed();
for(Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.WeaponProc)){
speed *= 1 + (mod.getPercentMod() * 0.01f);
}
}
}
}
float stanceValue = 1.0f;
for(String effID : this.owner.effects.keySet()){
if(effID.contains("STC")){
for(AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.AttackDelay)){
stanceValue = mod.getPercentMod() * 0.01f; // account for weapon prefix and suffix mods
}
}
}
}
float bonusValues = 1.0f;
if(this.owner.bonuses != null){
for(AbstractEffectModifier mod : this.owner.bonuses.bonusFloats.keySet()){
if(mod.modType.equals(Enum.ModType.AttackDelay)){
bonusValues += mod.getPercentMod() * 0.01f; // calculate all alac bonuses
}
}
}
bonusValues -= stanceValue; // take away stance modifier from alac bonus values
speed *= 1 + stanceValue; // apply stance bonus
speed *= bonusValues; // apply alac bonuses without stance mod
if(speed < 10.0f)
speed = 10.0f;
if(mainHand){
this.attackSpeedHandOne = speed;
}else{
this.attackSpeedHandTwo = speed;
}
}
public void calculateAttackRange(boolean mainHand){
Item weapon;
float range;
if(mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
}else {
weapon = this.owner.charItemManager.getEquipped(2);
}
if(weapon == null) {
range = 6.0f;
}else{
range = weapon.getItemBase().getRange();
}
if(owner.bonuses != null){
range *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.None);
}
if(mainHand){
this.rangeHandOne = range;
}else{
this.rangeHandTwo = range;
}
}
public void calculateRegen(){
if(owner.bonuses != null){
this.healthRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None);
this.manaRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.ManaRecoverRate, Enum.SourceType.None);
this.staminaRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.StaminaRecoverRate, Enum.SourceType.None);
}else{
this.healthRegen = 1.0f;
this.manaRegen = 1.0f;
this.staminaRegen = 1.0f;
}
}
public void calculateDefense(){
int armorDefense = 0;
int shieldDefense = 0;
int dexterity = this.owner.statDexCurrent;
double armorSkill = 0;
double blockSkill = 0;
double weaponSkill = 0;
double weaponMastery = 0;
int flatBonuses = 0;
//armor defense value need to loop all equipped items and log armor defense values
ArrayList<String> armorTypes = new ArrayList<>();
if(this.owner.charItemManager != null){
for(Item equipped : this.owner.charItemManager.getEquippedList()){
if(equipped.getItemBase().isHeavyArmor()){
armorDefense += equipped.getItemBase().getDefense();
if(!armorTypes.contains(equipped.getItemBase().getSkillRequired()))
armorTypes.add(equipped.getItemBase().getSkillRequired());
} else if(equipped.getItemBase().isLightArmor()){
armorDefense += equipped.getItemBase().getDefense();
if(!armorTypes.contains(equipped.getItemBase().getSkillRequired()))
armorTypes.add(equipped.getItemBase().getSkillRequired());
} else if(equipped.getItemBase().isMediumArmor()){
armorDefense += equipped.getItemBase().getDefense();
if(!armorTypes.contains(equipped.getItemBase().getSkillRequired()))
armorTypes.add(equipped.getItemBase().getSkillRequired());
} else if(equipped.getItemBase().isClothArmor()){
armorDefense += equipped.getItemBase().getDefense();
}else if(equipped.getItemBase().isShield()){
shieldDefense += equipped.getItemBase().getDefense();
}
}
}
//armor skill needs to calculate all trains in armor types
for(String armorType : armorTypes){
if(this.owner.skills!= null){
if(this.owner.skills.containsKey(armorType)){
armorSkill += this.owner.skills.get(armorType).getModifiedAmount();
}
}
}
if (this.owner.skills.containsKey("Block")) {
blockSkill = this.owner.skills.get("Block").getModifiedAmount();
}
String primarySkillName = "Unarmed Combat";
String primaryMasteryName = "Unarmed Combat Mastery";
Item weapon = this.owner.charItemManager.getEquipped(1);
if(weapon == null){
weapon = this.owner.charItemManager.getEquipped(2);
}
if(weapon != null){
primarySkillName = weapon.getItemBase().getSkillRequired();
primaryMasteryName = weapon.getItemBase().getMastery();
}
if(this.owner.skills != null){
if(this.owner.skills.containsKey(primarySkillName)){
weaponSkill = this.owner.skills.get(primarySkillName).getModifiedAmount();
}
if(this.owner.skills.containsKey(primaryMasteryName)){
weaponMastery = this.owner.skills.get(primaryMasteryName).getModifiedAmount();
}
}
float stanceValue = 0.0f;
if(this.owner.bonuses != null){
for(String effID : this.owner.effects.keySet()){
if(effID.contains("STC")){
for(AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.AttackDelay)){
stanceValue = mod.getPercentMod() * 0.01f; // account for weapon prefix and suffix mods
}
}
}
}
float bonusValues = 1.0f + this.owner.bonuses.getFloat(Enum.ModType.DCV, Enum.SourceType.None);
bonusValues -= stanceValue; // take away stance modifier from alac bonus values
flatBonuses += bonusValues; // apply alac bonuses without stance mod
}
double defense = (1 + armorSkill / 50.0) * armorDefense +
(1 + blockSkill / 100.0) * shieldDefense +
(weaponSkill / 2.0) +
(weaponMastery / 2.0) +
dexterity * 2.0 +
flatBonuses;
this.defense = (int) (defense * 1.0f + stanceValue);
}
}
Loading…
Cancel
Save