atr calculation fix
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@@ -427,8 +427,8 @@ public class PlayerCombatStats {
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float modifier = 1 + (positivePercentBonuses + negativePercentBonuses);
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if(preciseRune > 1.0f)
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modifier -= 0.05f;
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if(stanceValue > 1.0f){
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modifier -= (stanceValue - 1.0f);
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if(stanceValue > 0.0f){
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modifier -= (stanceValue);
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}
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atr *= modifier;
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}
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