region heights issue

This commit is contained in:
2025-02-22 22:38:40 -06:00
parent e90465ee8f
commit 5fabd31495
4 changed files with 30 additions and 7 deletions
+5 -2
View File
@@ -342,8 +342,11 @@ public class InfoCmd extends AbstractDevCmd {
output += newline;
output += "isMoving : " + targetPC.isMoving();
output += newline;
output += "Zerg Multiplier : " + targetPC.ZergMultiplier+ newline;
output += "Hidden : " + targetPC.getHidden();
output += "Zerg Multiplier : " + targetPC.ZergMultiplier + newline;
output += "Hidden : " + targetPC.getHidden() + newline;
output += "Target Loc: " + targetPC.loc + newline;
output += "Player Loc: " + pc.loc + newline;
output += "Distance Squared: " + pc.loc.distanceSquared(targetPC.loc);
break;
case NPC:
+4 -3
View File
@@ -620,9 +620,6 @@ public class MobAI {
if (mob == null)
return;
if(mob.isAlive())
if(!mob.getMovementLoc().equals(Vector3fImmutable.ZERO))
mob.setLoc(mob.getMovementLoc());
if (mob.getTimestamps().containsKey("lastExecution") == false)
mob.getTimestamps().put("lastExecution", System.currentTimeMillis());
@@ -678,6 +675,10 @@ public class MobAI {
return;
}
if(mob.isAlive())
if(!mob.getMovementLoc().equals(Vector3fImmutable.ZERO))
mob.setLoc(mob.getMovementLoc());
if(mob.isPet() == false && mob.isPlayerGuard == false)
CheckToSendMobHome(mob);
+18 -1
View File
@@ -15,6 +15,7 @@ import engine.Enum.GameObjectType;
import engine.Enum.GridObjectType;
import engine.InterestManagement.HeightMap;
import engine.InterestManagement.WorldGrid;
import engine.gameManager.ZoneManager;
import engine.job.AbstractScheduleJob;
import engine.job.JobContainer;
import engine.job.JobScheduler;
@@ -500,8 +501,24 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
if (loc.x > MBServerStatics.MAX_WORLD_WIDTH || loc.z < MBServerStatics.MAX_WORLD_HEIGHT)
return;
this.lastLoc = new Vector3fImmutable(this.loc);
if(AbstractCharacter.IsAbstractCharacter(this)){
float y;
float worldHeight = HeightMap.getWorldHeight(loc);
Zone zone = ZoneManager.findSmallestZone(loc);
if(zone != null && zone.isPlayerCity()){
worldHeight = zone.absY;
}
if(this.region != null){
float regionAlt = this.region.lerpY(this);
float altitude = this.getAltitude();
y = regionAlt + altitude + worldHeight;
}else{
y = HeightMap.getWorldHeight(loc) + this.getAltitude();
}
loc.setY(y);
}
this.loc = loc;
this.loc = this.loc.setY(HeightMap.getWorldHeight(this) + this.getAltitude());
//this.loc = this.loc.setY(HeightMap.getWorldHeight(this) + this.getAltitude());
//lets not add mob to world grid if he is currently despawned.
if (this.getObjectType().equals(GameObjectType.Mob) && ((Mob) this).despawned)
+3 -1
View File
@@ -5330,9 +5330,11 @@ public class PlayerCharacter extends AbstractCharacter {
return;
}
setLoc(newLoc);
this.region = AbstractWorldObject.GetRegionByWorldObject(this);
setLoc(newLoc);
if (this.getDebug(1))
ChatManager.chatSystemInfo(this,
"Distance to target " + this.getEndLoc().distance2D(this.getLoc()) + " speed " + this.getSpeed());