region heights issue
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@@ -15,6 +15,7 @@ import engine.Enum.GameObjectType;
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import engine.Enum.GridObjectType;
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import engine.InterestManagement.HeightMap;
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import engine.InterestManagement.WorldGrid;
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import engine.gameManager.ZoneManager;
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import engine.job.AbstractScheduleJob;
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import engine.job.JobContainer;
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import engine.job.JobScheduler;
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@@ -500,8 +501,24 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
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if (loc.x > MBServerStatics.MAX_WORLD_WIDTH || loc.z < MBServerStatics.MAX_WORLD_HEIGHT)
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return;
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this.lastLoc = new Vector3fImmutable(this.loc);
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if(AbstractCharacter.IsAbstractCharacter(this)){
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float y;
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float worldHeight = HeightMap.getWorldHeight(loc);
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Zone zone = ZoneManager.findSmallestZone(loc);
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if(zone != null && zone.isPlayerCity()){
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worldHeight = zone.absY;
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}
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if(this.region != null){
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float regionAlt = this.region.lerpY(this);
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float altitude = this.getAltitude();
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y = regionAlt + altitude + worldHeight;
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}else{
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y = HeightMap.getWorldHeight(loc) + this.getAltitude();
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}
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loc.setY(y);
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}
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this.loc = loc;
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this.loc = this.loc.setY(HeightMap.getWorldHeight(this) + this.getAltitude());
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//this.loc = this.loc.setY(HeightMap.getWorldHeight(this) + this.getAltitude());
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//lets not add mob to world grid if he is currently despawned.
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if (this.getObjectType().equals(GameObjectType.Mob) && ((Mob) this).despawned)
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@@ -5330,9 +5330,11 @@ public class PlayerCharacter extends AbstractCharacter {
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return;
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}
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setLoc(newLoc);
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this.region = AbstractWorldObject.GetRegionByWorldObject(this);
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setLoc(newLoc);
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if (this.getDebug(1))
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ChatManager.chatSystemInfo(this,
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"Distance to target " + this.getEndLoc().distance2D(this.getLoc()) + " speed " + this.getSpeed());
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