drop rate work
This commit is contained in:
@@ -116,10 +116,18 @@ public enum LootManager {
|
||||
private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob) {
|
||||
|
||||
float dropRate = NORMAL_DROP_RATE;
|
||||
|
||||
//roll the geenric world drop table
|
||||
GenerateLootDrop(mob, 1300);
|
||||
if(ThreadLocalRandom.current().nextInt(1, 10000) == 5000) {
|
||||
MobLoot extraLoot = rollForGlass(mob);
|
||||
if (extraLoot != null) {
|
||||
mob.getCharItemManager().addItemToInventory(extraLoot);
|
||||
}
|
||||
}
|
||||
// Iterate all entries in this bootySet and process accordingly
|
||||
|
||||
boolean hasExtraRolled = false;
|
||||
for (BootySetEntry bse : entries) {
|
||||
|
||||
switch (bse.bootyType) {
|
||||
case "GOLD":
|
||||
GenerateGoldDrop(mob, bse);
|
||||
@@ -128,7 +136,7 @@ public enum LootManager {
|
||||
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
|
||||
GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
|
||||
if(mob.parentZone.getSafeZone() == 0) {
|
||||
if (ThreadLocalRandom.current().nextInt(1, 10000) < 10) {
|
||||
if (hasExtraRolled == false && ThreadLocalRandom.current().nextInt(1, 10000) < 5 * dropRate) {
|
||||
int roll = ThreadLocalRandom.current().nextInt(1, 101);
|
||||
MobLoot extraLoot = null;
|
||||
if (roll >= 1 && roll <= 50) {
|
||||
@@ -137,12 +145,13 @@ public enum LootManager {
|
||||
if (roll >= 51 && roll <= 94) {
|
||||
extraLoot = rollForRune(bse.genTable, mob);
|
||||
}
|
||||
if (roll >= 95) {
|
||||
extraLoot = rollForGlass(mob);
|
||||
}
|
||||
//if (roll >= 95) {
|
||||
// extraLoot = rollForGlass(mob);
|
||||
//}
|
||||
if (extraLoot != null) {
|
||||
mob.getCharItemManager().addItemToInventory(extraLoot);
|
||||
}
|
||||
hasExtraRolled = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -492,7 +501,10 @@ public enum LootManager {
|
||||
}
|
||||
|
||||
public static MobLoot rollForContract(int table, Mob mob){
|
||||
GenTableEntry selectedRow = GenTableEntry.rollTable(table, 99, 1.0f);
|
||||
int roll = 99;
|
||||
if (table == 1900 || table == 1500)
|
||||
roll = 73;
|
||||
GenTableEntry selectedRow = GenTableEntry.rollTable(table, roll, 1.0f);
|
||||
if (selectedRow == null)
|
||||
return null;
|
||||
|
||||
@@ -515,7 +527,11 @@ public enum LootManager {
|
||||
return null;
|
||||
}
|
||||
public static MobLoot rollForRune(int table, Mob mob){
|
||||
GenTableEntry selectedRow = GenTableEntry.rollTable(table, 97, 1.0f);
|
||||
int roll = 97;
|
||||
if(table == 1900 || table == 1500){
|
||||
roll = 77;
|
||||
}
|
||||
GenTableEntry selectedRow = GenTableEntry.rollTable(table, roll, 1.0f);
|
||||
if (selectedRow == null)
|
||||
return null;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user