shape
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@@ -984,39 +984,48 @@ public enum BuildingManager {
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return;
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}
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for (ArrayList<Vector2f> meshEntry : convexHullList) {
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Area footprint = new Area(new Rectangle((int) building.loc.x, (int) building.loc.z, (int) (building.getBounds().getHalfExtents().x * 2), (int) (building.getBounds().getHalfExtents().y * 2)));
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building.parentZone.navMesh.subtract(footprint);
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Path2D.Float stencilPath = new Path2D.Float();
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for (ArrayList<Vector2f> meshEntry : convexHullList) {
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Polygon poly = new Polygon();
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for(Vector2f vect : meshEntry){
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Vector3fImmutable rotationPoint = Vector3fImmutable.rotateAroundPoint(new Vector3fImmutable(vect.x + building.loc.x,0,vect.y + building.loc.z),building.loc,building.getRot().getRotation());
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poly.addPoint((int) rotationPoint.x, (int) rotationPoint.z);
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}
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footprint.subtract(new Area(poly));
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//Path2D.Float stencilPath = new Path2D.Float();
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// Add building offset and rotation to vertices
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for (Vector2f vertex : meshEntry) {
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vertex.addLocal(building.getLoc().x, building.getLoc().z);
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Vector3fImmutable rotatedPoint = new Vector3fImmutable(vertex.x, 0, vertex.y);
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rotatedPoint = Vector3fImmutable.rotateAroundPoint(building.getLoc(), rotatedPoint, building.getBounds().getQuaternion().angleY);
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vertex.set(rotatedPoint.x, rotatedPoint.z);
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}
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//for (Vector2f vertex : meshEntry) {
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// vertex.addLocal(building.getLoc().x, building.getLoc().z);
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// Vector3fImmutable rotatedPoint = new Vector3fImmutable(vertex.x, 0, vertex.y);
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// rotatedPoint = Vector3fImmutable.rotateAroundPoint(building.getLoc(), rotatedPoint, building.getBounds().getQuaternion().angleY);
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// vertex.set(rotatedPoint.x, rotatedPoint.z);
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//}
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// Move to start of path
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stencilPath.moveTo(meshEntry.get(0).x, meshEntry.get(0).y);
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//stencilPath.moveTo(meshEntry.get(0).x, meshEntry.get(0).y);
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// Draw path
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for (int i = 1; i < meshEntry.size(); i++)
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stencilPath.lineTo(meshEntry.get(i).x, meshEntry.get(i).y);
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//for (int i = 1; i < meshEntry.size(); i++)
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// stencilPath.lineTo(meshEntry.get(i).x, meshEntry.get(i).y);
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// enclose the path
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stencilPath.closePath();
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//stencilPath.closePath();
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// subtract stencil from zone navmesh
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Area stencilArea = new Area(stencilPath);
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AffineTransform at = new AffineTransform();
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at.createTransformedShape(new Polygon());
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building.parentZone.navMesh.subtract(stencilArea.createTransformedArea(at));
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//Area stencilArea = new Area(stencilPath);
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//AffineTransform at = new AffineTransform();
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//at.createTransformedShape(new Polygon());
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//building.parentZone.navMesh.subtract(stencilArea.createTransformedArea(at));
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}
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building.parentZone.navMesh.add(footprint);
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//add in all the regions to the navMesh
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