More itembase refactor
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@@ -1210,14 +1210,10 @@ public class CharacterItemManager {
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return false;
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}
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// Item must be in inventory to equip
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if (!this.inventory.contains(i) && this.absCharacter.getObjectType() != GameObjectType.Mob)
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return false;
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// make sure player can equip item
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if (i.getItemBase() == null)
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return false;
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if (!ItemTemplate.canEquip(slot, this, absCharacter, i) && this.absCharacter.getObjectType() != GameObjectType.Mob)
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return false;
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