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animation work

combat-2
FatBoy-DOTC 6 months ago
parent
commit
60e331de1a
  1. 9
      src/engine/gameManager/CombatManager.java

9
src/engine/gameManager/CombatManager.java

@ -42,6 +42,9 @@ public enum CombatManager {
// //
COMBAT_MANAGER; COMBAT_MANAGER;
public static final int COMBAT_BLOCK_ANIMATION = 298;
public static final int COMBAT_PARRY_ANIMATION = 299;
public static final int COMBAT_DODGE_ANIMATION = 300;
public static void combatCycle(AbstractCharacter attacker, AbstractWorldObject target) { public static void combatCycle(AbstractCharacter attacker, AbstractWorldObject target) {
@ -573,11 +576,11 @@ public enum CombatManager {
public static int getPassiveAnimation(mbEnums.PassiveType passiveType){ public static int getPassiveAnimation(mbEnums.PassiveType passiveType){
switch(passiveType){ switch(passiveType){
case Block: case Block:
return 298; return COMBAT_BLOCK_ANIMATION;
case Parry: case Parry:
return 299; return COMBAT_PARRY_ANIMATION;
case Dodge: case Dodge:
return 300; return COMBAT_DODGE_ANIMATION;
default: default:
return 0; return 0;
} }

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