load mesh data and structure meshes
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@@ -985,13 +985,10 @@ public enum BuildingManager {
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building.buildingMeshes = new ArrayList<>();
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building.buildingMeshes = new ArrayList<>();
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float rotation = building.getRot().getRotation();
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float rotation = building.getRot().getRotation();
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Vector3f buildingLoc = new Vector3f(building.loc.x, building.loc.y, building.loc.z);
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Vector3f buildingLoc = new Vector3f(building.loc.x, building.loc.y, building.loc.z);
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int buildingMeshUUID = building.meshUUID;
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int blueprintMeshUUID = building.getBlueprint().getMeshForRank(building.rank);
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if(prop_meshes.containsKey(building.meshUUID) == false)
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if(prop_meshes.containsKey(building.meshUUID) == false)
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return;//no meshes to load for this prop
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return;//no meshes to load for this prop
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//ArrayList<Integer> meshes = prop_meshes.get(building.meshUUID);
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ArrayList<Integer> meshes = prop_meshes.get(building.meshUUID);
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ArrayList<Integer> meshes = prop_meshes.get(building.getBlueprint().getMeshForRank(building.rank));
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for (int mesh : meshes) {
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for (int mesh : meshes) {
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