@ -1005,9 +1005,8 @@ public class CharacterItemManager {
				@@ -1005,9 +1005,8 @@ public class CharacterItemManager {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    this . absCharacter . cancelOnUnEquip ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            // Clear equipment of item.
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            this . absCharacter . charItemManager . equipped . remove ( item . equipSlot ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            // remove it from other lists:
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            this . remItemFromLists ( item ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            // check to see what type of AbstractCharacter subclass we have stored
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
	
		
			
				
					
						
						
						
							
								 
							 
						
					 
				
				 
				 
				
					@ -1017,9 +1016,6 @@ public class CharacterItemManager {
				@@ -1017,9 +1016,6 @@ public class CharacterItemManager {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }  else  if  ( ! item . moveItemToInventory ( ( NPC )  this . absCharacter ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                return  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            // remove it from other lists:
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            this . remItemFromLists ( item ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            // add to Inventory
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            this . inventory . add ( item ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            item . addToCache ( ) ;   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -1695,10 +1691,11 @@ public class CharacterItemManager {
				@@ -1695,10 +1691,11 @@ public class CharacterItemManager {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        return  lootItem ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    private  synchronized  void  remItemFromLists ( Item  i )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        this . vault . remove ( i ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        this . bank . remove ( i ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        this . inventory . remove ( i ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    private  synchronized  void  remItemFromLists ( Item  item )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        this . equipped . remove ( item . equipSlot ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        this . vault . remove ( item ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        this . bank . remove ( item ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        this . inventory . remove ( item ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    / *