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check for dead target

master
FatBoy-DOTC 1 year ago
parent
commit
67808b69a6
  1. 9
      src/engine/ai/MobileFSM.java

9
src/engine/ai/MobileFSM.java

@ -174,12 +174,6 @@ public class MobileFSM {
rwss.setPlayer(mob); rwss.setPlayer(mob);
DispatchMessage.sendToAllInRange(mob, rwss); DispatchMessage.sendToAllInRange(mob, rwss);
} }
if (mob.isMoving() == true) {
//early exit for a mob who is already moving to a patrol point
//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
mob.stopPatrolTime = System.currentTimeMillis();
return;
}
int patrolDelay = ThreadLocalRandom.current().nextInt((int)(MBServerStatics.AI_PATROL_DIVISOR * 0.5f), MBServerStatics.AI_PATROL_DIVISOR) + MBServerStatics.AI_PATROL_DIVISOR; int patrolDelay = ThreadLocalRandom.current().nextInt((int)(MBServerStatics.AI_PATROL_DIVISOR * 0.5f), MBServerStatics.AI_PATROL_DIVISOR) + MBServerStatics.AI_PATROL_DIVISOR;
if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis()) if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis())
//early exit while waiting to patrol again //early exit while waiting to patrol again
@ -337,6 +331,9 @@ public class MobileFSM {
} }
mob.updateLocation(); mob.updateLocation();
CheckToSendMobHome(mob); CheckToSendMobHome(mob);
if(mob.combatTarget != null && mob.combatTarget.isAlive() == false){
mob.setCombatTarget(null);
}
switch (mob.BehaviourType) { switch (mob.BehaviourType) {
case GuardCaptain: case GuardCaptain:
GuardCaptainLogic(mob); GuardCaptainLogic(mob);

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