New Handler created for SELLOBJECT
This commit is contained in:
@@ -12,7 +12,6 @@ package engine.net.client;
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import engine.Enum.DispatchChannel;
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import engine.Enum.GameObjectType;
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import engine.Enum.ItemContainerType;
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import engine.Enum.ProtectionState;
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import engine.InterestManagement.WorldGrid;
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import engine.exception.MsgSendException;
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import engine.gameManager.*;
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@@ -36,7 +35,6 @@ import engine.util.StringUtils;
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import org.pmw.tinylog.Logger;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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@@ -1026,172 +1024,6 @@ public class ClientMessagePump implements NetMsgHandler {
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dispatch = Dispatch.borrow(sourcePlayer, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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}
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private static void sellToNPC(SellToNPCMsg msg, ClientConnection origin) {
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PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
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Dispatch dispatch;
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if (player == null)
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return;
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CharacterItemManager itemMan = player.charItemManager;
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if (itemMan == null)
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return;
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NPC npc = NPC.getFromCache(msg.getNPCID());
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if (npc == null)
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return;
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Item gold = itemMan.getGoldInventory();
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if (gold == null)
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return;
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if (origin.sellLock.tryLock()) {
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try {
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Item sell;
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int cost = 0;
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if (npc.charItemManager.getInventoryCount() > 150) {
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if (npc.getParentZone() != null && npc.getParentZone().playerCityUUID == 0) {
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ArrayList<Item> inv = npc.getInventory();
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for (int i = 0; i < 20; i++) {
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try {
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Item toRemove = inv.get(i);
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if (toRemove != null)
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npc.charItemManager.delete(toRemove);
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} catch (Exception e) {
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break;
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}
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}
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}
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}
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// Early exit sanity check
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if (msg.getItemType() == GameObjectType.Item.ordinal() == false)
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return;
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sell = Item.getFromCache(msg.getItemID());
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if (sell == null)
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return;
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//get item to sell
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if (sell.template == null)
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return;
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if (npc.getParentZone() != null && npc.getParentZone().playerCityUUID != 0)
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if (!npc.charItemManager.hasRoomInventory(sell.template.item_wt)) {
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ErrorPopupMsg.sendErrorPopup(player, 21);
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return;
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}
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if (!sell.validForInventory(origin, player, itemMan))
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return;
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//get goldItem cost to sell
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cost = sell.template.item_value;
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//apply damaged value reduction
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float durabilityCurrent = (short) sell.durabilityCurrent;
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float durabilityMax = sell.template.item_health_full;
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float damagedModifier = durabilityCurrent / durabilityMax;
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cost *= damagedModifier;
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float bargain = player.getBargain();
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float profit = npc.getBuyPercent(player) + bargain;
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if (profit > 1)
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profit = 1;
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cost *= profit;
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if (gold.getNumOfItems() + cost > 10000000) {
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return;
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}
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if (gold.getNumOfItems() + cost < 0)
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return;
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//TODO make sure npc can buy item type
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//test room available for item on npc
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// if (!npc.isStatic() && npc.getCharItemManager().getInventoryCount() > 150) {
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// // chatMan.chatSystemInfo(pc, "This vendor's inventory is full");
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// return;
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// }
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//make sure item is in player inventory
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Building building = (!npc.isStatic()) ? npc.getBuilding() : null;
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if (building != null && building.getProtectionState().equals(ProtectionState.NPC))
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building = null;
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if (npc.getParentZone().playerCityUUID == 0)
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building = null;
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//make sure npc can afford item
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if (building != null && !building.hasFunds(cost)) {
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ErrorPopupMsg.sendErrorPopup(player, 17);
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return;
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}
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if (building != null && (building.getStrongboxValue() - cost) < 0) {
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ErrorPopupMsg.sendErrorPopup(player, 17);
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return;
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}
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//TODO transfer item and goldItem transfer should be handled together incase failure
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//transfer the item
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if (!itemMan.sellToNPC(sell, npc))
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return;
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if (!itemMan.sellToNPC(building, cost, sell))
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return;
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//handle goldItem transfer
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if (sell == null)
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return;
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// ***REFACTOR: SellToNpc sends this message, is this a duplicate?
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//update player's goldItem count
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UpdateGoldMsg ugm = new UpdateGoldMsg(player);
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ugm.configure();
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dispatch = Dispatch.borrow(player, ugm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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//send the sell message back to update player
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msg.setItemType(sell.getObjectType().ordinal());
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msg.setItemID(sell.getObjectUUID());
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msg.setUnknown01(cost); //not sure if this is correct
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dispatch = Dispatch.borrow(player, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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} finally {
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origin.sellLock.unlock();
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}
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} else {
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ErrorPopupMsg.sendErrorPopup(player, 12);
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}
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}
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private static void openBuyFromNPCWindow(BuyFromNPCWindowMsg msg, ClientConnection origin) {
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@@ -1542,9 +1374,6 @@ public class ClientMessagePump implements NetMsgHandler {
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case SHOPINFO:
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openSellToNPCWindow((SellToNPCWindowMsg) msg, origin);
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break;
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case SELLOBJECT:
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sellToNPC((SellToNPCMsg) msg, origin);
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break;
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case TRAINERLIST:
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WorldServer.trainerInfo((TrainerInfoMsg) msg, origin);
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break;
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@@ -185,7 +185,7 @@ public enum Protocol {
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SELECTCHAR(0x7E6A9338, GameServerIPRequestMsg.class, null), // Game Server IP Request
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SELECTCITY(0x7E6BE630, null, null),
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SELECTSERVER(0x440D28B7, ServerInfoMsg.class, null), // Server Info Request/Response
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SELLOBJECT(0x57111C67, SellToNPCMsg.class, null), //Sell to NPC
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SELLOBJECT(0x57111C67, SellToNPCMsg.class, SellToNPCMsgHandler.class), //Sell to NPC
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SENDCITYENTRY(0xBC3B5E72, null, null), //Send Teleport/Repledge List
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SENDGUILDENTRY(0x6D5EF164, null, null),
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SENDMEMBERENTRY(0x6949C720, GuildListMsg.class, GuildListHandler.class), // ShowCombatInfo guild members list, I think
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@@ -0,0 +1,208 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.Enum;
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import engine.Enum.DispatchChannel;
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import engine.exception.MsgSendException;
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import engine.gameManager.SessionManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.SellToNPCMsg;
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import engine.net.client.msg.UpdateGoldMsg;
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import engine.objects.*;
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import java.util.ArrayList;
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public class SellToNPCMsgHandler extends AbstractClientMsgHandler {
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public SellToNPCMsgHandler() {
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super(SellToNPCMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter pc = origin.getPlayerCharacter();
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PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
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Dispatch dispatch;
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if (player == null)
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return true;
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CharacterItemManager itemMan = player.charItemManager;
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if (itemMan == null)
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return true;
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SellToNPCMsg sellToNPCMsg = (SellToNPCMsg) baseMsg;
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NPC npc = NPC.getFromCache(sellToNPCMsg.getNPCID());
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if (npc == null)
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return true;
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Item gold = itemMan.getGoldInventory();
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if (gold == null)
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return true;
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if (origin.sellLock.tryLock()) {
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try {
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Item sell;
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int cost = 0;
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if (npc.charItemManager.getInventoryCount() > 150) {
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if (npc.getParentZone() != null && npc.getParentZone().playerCityUUID == 0) {
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ArrayList<Item> inv = npc.getInventory();
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for (int i = 0; i < 20; i++) {
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try {
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Item toRemove = inv.get(i);
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if (toRemove != null)
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npc.charItemManager.delete(toRemove);
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} catch (Exception e) {
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break;
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}
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}
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}
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}
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// Early exit sanity check
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if (sellToNPCMsg.getItemType() == Enum.GameObjectType.Item.ordinal() == false)
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return true;
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sell = Item.getFromCache(sellToNPCMsg.getItemID());
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if (sell == null)
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return true;
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//get item to sell
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if (sell.template == null)
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return true;
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if (npc.getParentZone() != null && npc.getParentZone().playerCityUUID != 0)
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if (!npc.charItemManager.hasRoomInventory(sell.template.item_wt)) {
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ErrorPopupMsg.sendErrorPopup(player, 21);
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return true;
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}
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if (!sell.validForInventory(origin, player, itemMan))
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return true;
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//get goldItem cost to sell
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cost = sell.template.item_value;
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//apply damaged value reduction
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float durabilityCurrent = (short) sell.durabilityCurrent;
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float durabilityMax = sell.template.item_health_full;
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float damagedModifier = durabilityCurrent / durabilityMax;
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cost *= damagedModifier;
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float bargain = player.getBargain();
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float profit = npc.getBuyPercent(player) + bargain;
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if (profit > 1)
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profit = 1;
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cost *= profit;
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if (gold.getNumOfItems() + cost > 10000000)
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return true;
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if (gold.getNumOfItems() + cost < 0)
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return true;
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//TODO make sure npc can buy item type
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//test room available for item on npc
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// if (!npc.isStatic() && npc.getCharItemManager().getInventoryCount() > 150) {
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// // chatMan.chatSystemInfo(pc, "This vendor's inventory is full");
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// return;
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// }
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//make sure item is in player inventory
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Building building = (!npc.isStatic()) ? npc.getBuilding() : null;
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if (building != null && building.getProtectionState().equals(Enum.ProtectionState.NPC))
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building = null;
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if (npc.getParentZone().playerCityUUID == 0)
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building = null;
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//make sure npc can afford item
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if (building != null && !building.hasFunds(cost)) {
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ErrorPopupMsg.sendErrorPopup(player, 17);
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return true;
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}
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if (building != null && (building.getStrongboxValue() - cost) < 0) {
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ErrorPopupMsg.sendErrorPopup(player, 17);
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return true;
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}
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//TODO transfer item and goldItem transfer should be handled together incase failure
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//transfer the item
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if (!itemMan.sellToNPC(sell, npc))
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return true;
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if (!itemMan.sellToNPC(building, cost, sell))
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return true;
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//handle goldItem transfer
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if (sell == null)
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return true;
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// ***REFACTOR: SellToNpc sends this message, is this a duplicate?
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//update player's goldItem count
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UpdateGoldMsg ugm = new UpdateGoldMsg(player);
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ugm.configure();
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dispatch = Dispatch.borrow(player, ugm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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//send the sell message back to update player
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sellToNPCMsg.setItemType(sell.getObjectType().ordinal());
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sellToNPCMsg.setItemID(sell.getObjectUUID());
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sellToNPCMsg.setUnknown01(cost); //not sure if this is correct
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dispatch = Dispatch.borrow(player, sellToNPCMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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} finally {
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origin.sellLock.unlock();
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}
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} else {
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ErrorPopupMsg.sendErrorPopup(player, 12);
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}
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// Send ping to client
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dispatch = Dispatch.borrow(pc, sellToNPCMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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return true;
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}
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}
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@@ -1315,8 +1315,8 @@ public class CharacterItemManager {
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} finally {
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buildingCity.transactionLock.writeLock().unlock();
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}
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} else if (!vendorBuilding.transferGold(buildingDeposit, true))
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return false;
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} else
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return vendorBuilding.transferGold(buildingDeposit, true);
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return true;
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}
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@@ -1382,8 +1382,10 @@ public class CharacterItemManager {
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synchronized (this) {
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synchronized (itemMan) {
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if (!this.doesCharOwnThisItem(itemToSell.getObjectUUID()))
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return false;
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// attempt to transfer item in db
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boolean sdrMerchant = false;
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@@ -1398,13 +1400,14 @@ public class CharacterItemManager {
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} else if (!itemToSell.moveItemToInventory(npc))
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return false;
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// db transfer successfull, remove from this character
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// skip this check if this is a mobLoot item (which is not in any inventory)
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if (!sdrMerchant)
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if (!removeItemFromInventory(itemToSell))
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return false;
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// add item to looter.
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// add item to vendor
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if (!sdrMerchant)
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if (!itemMan.addItemToInventory(itemToSell))
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return false;
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