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Debug code added

combat-2
MagicBot 1 year ago
parent
commit
68aef50283
  1. 48
      src/engine/InterestManagement/Terrain.java

48
src/engine/InterestManagement/Terrain.java

@ -136,38 +136,42 @@ public class Terrain { @@ -136,38 +136,42 @@ public class Terrain {
public float getInterpolatedTerrainHeight(Vector2f terrainLoc) {
float interpolatedHeight;
try {
float interpolatedHeight;
Vector2f terrain_cell = getTerrainCell(terrainLoc);
Vector2f terrain_cell = getTerrainCell(terrainLoc);
int gridX = (int) Math.floor(terrain_cell.x);
int gridY = (int) Math.floor(terrain_cell.y);
int gridX = (int) Math.floor(terrain_cell.x);
int gridY = (int) Math.floor(terrain_cell.y);
float offsetX = terrain_cell.x % 1;
float offsetY = terrain_cell.y % 1;
float offsetX = terrain_cell.x % 1;
float offsetY = terrain_cell.y % 1;
//get 4 surrounding vertices from the pixel array.
//get 4 surrounding vertices from the pixel array.
float topLeftHeight;
float topRightHeight;
float bottomLeftHeight;
float bottomRightHeight;
float topLeftHeight;
float topRightHeight;
float bottomLeftHeight;
float bottomRightHeight;
topLeftHeight = terrain_pixel_data[gridX][gridY];
topRightHeight = terrain_pixel_data[gridX + 1][gridY];
bottomLeftHeight = terrain_pixel_data[gridX][gridY + 1];
bottomRightHeight = terrain_pixel_data[gridX + 1][gridY + 1];
topLeftHeight = terrain_pixel_data[gridX][gridY];
topRightHeight = terrain_pixel_data[gridX + 1][gridY];
bottomLeftHeight = terrain_pixel_data[gridX][gridY + 1];
bottomRightHeight = terrain_pixel_data[gridX + 1][gridY + 1];
// Interpolate between the 4 vertices
// Interpolate between the 4 vertices
interpolatedHeight = topLeftHeight * (1 - offsetX) * (1 - offsetY);
interpolatedHeight += topRightHeight * (1 - offsetY) * (offsetX);
interpolatedHeight += (bottomLeftHeight * (1 - offsetX) * offsetY);
interpolatedHeight += (bottomRightHeight * offsetY * offsetX);
interpolatedHeight = topLeftHeight * (1 - offsetX) * (1 - offsetY);
interpolatedHeight += topRightHeight * (1 - offsetY) * (offsetX);
interpolatedHeight += (bottomLeftHeight * (1 - offsetX) * offsetY);
interpolatedHeight += (bottomRightHeight * offsetY * offsetX);
interpolatedHeight *= this.terrain_scale; // Scale height
interpolatedHeight *= this.terrain_scale; // Scale height
return interpolatedHeight;
return interpolatedHeight;
} catch (Exception e) {
throw new RuntimeException(e);
}
}
public float terrainBlend(Vector2f terrainLoc) {

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