diff --git a/src/engine/powers/effectmodifiers/HealthEffectModifier.java b/src/engine/powers/effectmodifiers/HealthEffectModifier.java index 83d8856d..0f499e50 100644 --- a/src/engine/powers/effectmodifiers/HealthEffectModifier.java +++ b/src/engine/powers/effectmodifiers/HealthEffectModifier.java @@ -193,7 +193,7 @@ public class HealthEffectModifier extends AbstractEffectModifier { }*/ PlayerBonuses bonus = ac.getBonuses(); - if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) { + if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) > trains) { ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID); mhm.setUnknown03(5); //set target is immune DispatchMessage.sendToAllInRange(ac, mhm); diff --git a/src/engine/powers/effectmodifiers/ManaEffectModifier.java b/src/engine/powers/effectmodifiers/ManaEffectModifier.java index 5bf66393..c94d5d27 100644 --- a/src/engine/powers/effectmodifiers/ManaEffectModifier.java +++ b/src/engine/powers/effectmodifiers/ManaEffectModifier.java @@ -142,7 +142,7 @@ public class ManaEffectModifier extends AbstractEffectModifier { } } PlayerBonuses bonus = ac.getBonuses(); - if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) { + if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) > trains) { ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID); mhm.setUnknown03(5); //set target is immune DispatchMessage.sendToAllInRange(ac, mhm); diff --git a/src/engine/powers/effectmodifiers/StaminaEffectModifier.java b/src/engine/powers/effectmodifiers/StaminaEffectModifier.java index 4dcfb815..d1010e85 100644 --- a/src/engine/powers/effectmodifiers/StaminaEffectModifier.java +++ b/src/engine/powers/effectmodifiers/StaminaEffectModifier.java @@ -140,7 +140,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier { } } PlayerBonuses bonus = ac.getBonuses(); - if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) { + if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) > trains) { ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID); mhm.setUnknown03(5); //set target is immune DispatchMessage.sendToAllInRange(ac, mhm);