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combat formula and steal

lakebane-dex-penalty
FatBoy-DOTC 1 week ago
parent
commit
69bf6ef8cd
  1. 10
      src/engine/gameManager/CombatManager.java
  2. 4
      src/engine/powers/poweractions/StealPowerAction.java

10
src/engine/gameManager/CombatManager.java

@ -1472,15 +1472,17 @@ public enum CombatManager { @@ -1472,15 +1472,17 @@ public enum CombatManager {
public static boolean LandHit(int C5, int D5){
float chance = (C5-((C5+D5)*.315f)) / ((D5-((C5+D5)*.315f)) + (C5-((C5+D5)*.315f)));
int convertedChance = Math.round(chance * 100);
//convertedChance = Math.max(5, Math.min(95, convertedChance));
float chance = (C5-((C5+D5) * 0.315f)) / ((D5-((C5+D5) * 0.315f)) + (C5-((C5+D5) * 0.315f)));
float convertedChance = chance * 100;
int roll = ThreadLocalRandom.current().nextInt(101);
if(roll < 5)//always 5% chance ot miss
if(roll <= 5)//always 5% chance to miss
return false;
if(roll >= 95)//always 5% chance to hit
return true;
return roll <= convertedChance;
}

4
src/engine/powers/poweractions/StealPowerAction.java

@ -187,8 +187,10 @@ public class StealPowerAction extends AbstractPowerAction { @@ -187,8 +187,10 @@ public class StealPowerAction extends AbstractPowerAction {
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
//update thief's inventory
if (sourcePlayer.getCharItemManager() != null)
if (sourcePlayer.getCharItemManager() != null) {
sourcePlayer.getCharItemManager().updateInventory();
sourcePlayer.cancelOnAttackSwing();
}
//update victims inventory
if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {

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