|  |  | @ -1472,15 +1472,17 @@ public enum CombatManager { | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public static boolean LandHit(int C5, int D5){ |  |  |  |     public static boolean LandHit(int C5, int D5){ | 
			
		
	
		
		
			
				
					
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					|  |  |  |         float chance = (C5-((C5+D5)*.315f)) / ((D5-((C5+D5)*.315f)) + (C5-((C5+D5)*.315f))); |  |  |  |         float chance = (C5-((C5+D5) * 0.315f)) / ((D5-((C5+D5) * 0.315f)) + (C5-((C5+D5) * 0.315f))); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         int convertedChance = Math.round(chance * 100); |  |  |  |         float convertedChance = chance * 100; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         //convertedChance = Math.max(5, Math.min(95, convertedChance));
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					|  |  |  |         int roll = ThreadLocalRandom.current().nextInt(101); |  |  |  |         int roll = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if(roll < 5)//always 5% chance ot miss
 |  |  |  |         if(roll <= 5)//always 5% chance to miss
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					|  |  |  |             return false; |  |  |  |             return false; | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |         if(roll >= 95)//always 5% chance to hit
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					|  |  |  |  |  |  |  |             return true; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         return roll <= convertedChance; |  |  |  |         return roll <= convertedChance; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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