Update to bake logic
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@@ -986,12 +986,23 @@ public enum BuildingManager {
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Path2D.Float stencilPath = new Path2D.Float();
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Path2D.Float stencilPath = new Path2D.Float();
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// Add building offset to vertices
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for (Vector2f vertex : meshEntry)
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for (Vector2f vertex : meshEntry)
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stencilPath.moveTo(vertex.x, vertex.y);
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vertex.addLocal(building.getLoc().x, building.getLoc().y);
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// Move to start of path
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stencilPath.moveTo(meshEntry.get(0).x, meshEntry.get(0).y);
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// Draw path
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for (int i = 1; i < meshEntry.size(); i++)
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stencilPath.lineTo(meshEntry.get(i).x, meshEntry.get(i).y);
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// enclose the path
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// enclose the path
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stencilPath.moveTo(meshEntry.get(0).x, meshEntry.get(0).y);
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stencilPath.closePath();
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// subtract stencil from zone navmesh
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// subtract stencil from zone navmesh
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@@ -1000,6 +1011,7 @@ public enum BuildingManager {
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}
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}
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//add in all the regions to the navMesh
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//add in all the regions to the navMesh
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for (Regions region : building.getBounds().getRegions())
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for (Regions region : building.getBounds().getRegions())
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building.parentZone.navMesh.add(region.getArea());
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building.parentZone.navMesh.add(region.getArea());
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}
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}
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