More effectmod parser work.
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@@ -132,7 +132,6 @@ public class EffectsParser {
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switch (effectModifier.type) {
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switch (effectModifier.type) {
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case BladeTrails: // No parm modifiers
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case BladeTrails: // No parm modifiers
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case CannotCast:
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case ImmuneToAttack:
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case ImmuneToAttack:
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case ImmuneToPowers:
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case ImmuneToPowers:
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case Ambidexterity:
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case Ambidexterity:
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@@ -145,6 +144,8 @@ public class EffectsParser {
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case CannotMove:
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case CannotMove:
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case CannotTrack:
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case CannotTrack:
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case CannotAttack:
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case CannotAttack:
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case CannotCast:
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case SpireBlock:
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case Invisible:
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case Invisible:
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break;
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break;
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case AnimOverride:
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case AnimOverride:
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