Class cleanup and comment fixes
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@@ -103,13 +103,13 @@ public enum ForgeManager implements Runnable {
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public static int submit(WorkOrder workOrder) {
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public static int submit(WorkOrder workOrder) {
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// Make sure vendor can roll the formulae, warehouse can afford
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// Make sure vendor can roll the formulae, warehouse can
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// the wordOrder and other related checks.
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// afford this wordOrder and other related checks.
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int validation_result = ItemManager.validate(workOrder);
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int validation_result = ItemManager.validate(workOrder);
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// The return code is used by the submitter as a
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// The return code is used by the submitter as a
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// popup error message to the player.
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// popup error message for the player.
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if (validation_result != 0)
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if (validation_result != 0)
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return validation_result;
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return validation_result;
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@@ -172,12 +172,12 @@ public enum ForgeManager implements Runnable {
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int availableSlots = workOrder.vendor.getRank();
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int availableSlots = workOrder.vendor.getRank();
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// Slots currently used up by the npc workOrders
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// Subtract slots currently being used by npc workOrders
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for (WorkOrder npcWorkOrder : ForgeManager.vendorWorkOrderLookup.get(workOrder.vendor))
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for (WorkOrder npcWorkOrder : ForgeManager.vendorWorkOrderLookup.get(workOrder.vendor))
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availableSlots = availableSlots - npcWorkOrder.slots_used;
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availableSlots = availableSlots - npcWorkOrder.slots_used;
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// Single item rolls are msg_size of 0;
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// Single item rolls are always a single slot
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if (availableSlots > 0 && !workOrder.multiple_slot_request)
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if (availableSlots > 0 && !workOrder.multiple_slot_request)
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availableSlots = 1;
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availableSlots = 1;
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