@ -4804,26 +4804,28 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -4804,26 +4804,28 @@ public class PlayerCharacter extends AbstractCharacter {
this . safeZone = this . isInSafeZone ( ) ;
if ( this . isBoxed = = false ) {
this . isBoxed = checkIfBoxed ( this ) ;
}
if ( this . isBoxed & & this . containsEffect ( 1672601862 ) = = false ) { //Deathshroud
PowersManager . applyPower ( this , this , Vector3fImmutable . ZERO , 1672601862 , 40 , false ) ;
}
//if(this.isBoxed && this.containsEffect(429611355) == false) {//pathfinding
// PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 429611355, 40, false);
//}
if ( this . isEnteredWorld ( ) & & this . isActive ( ) & & this . getLevel ( ) < 10 ) {
this . setLevel ( ( short ) 10 ) ;
boolean hasConc = false ;
for ( Item i : this . getCharItemManager ( ) . getInventory ( ) ) {
if ( i . getItemBaseID ( ) = = 980066 ) {
hasConc = true ;
if ( this . isEnteredWorld ( ) & & this . isActive ( ) ) {
if ( this . getLevel ( ) < 10 ) {
this . setLevel ( ( short ) 10 ) ;
boolean hasConc = false ;
for ( Item i : this . getCharItemManager ( ) . getInventory ( ) ) {
if ( i . getItemBaseID ( ) = = 980066 ) {
hasConc = true ;
}
}
if ( ! hasConc ) {
ItemFactory . fillInventory ( this , 980066 , 1 ) ;
}
}
if ( this . isBoxed = = false ) {
this . isBoxed = checkIfBoxed ( this ) ;
}
if ( ! hasConc ) {
ItemFactory . fillInventory ( this , 980066 , 1 ) ;
if ( this . isBoxed & & this . containsEffect ( 1672601862 ) = = false ) { //Deathshroud
PowersManager . applyPower ( this , this , Vector3fImmutable . ZERO , 1672601862 , 40 , false ) ;
}
}