mob drop aggro check
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@@ -1068,8 +1068,8 @@ public class MobAI {
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if(mob.combatTarget == null)
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if(mob.combatTarget == null)
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return;
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return;
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if(city._playerMemory.contains(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
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//if(city._playerMemory.contains(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
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mob.setCombatTarget(null);
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// mob.setCombatTarget(null);
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}
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}
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public static void GuardCaptainLogic(Mob mob) {
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public static void GuardCaptainLogic(Mob mob) {
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