From 6e26a8cfcf10e1f2b67b916aae6018d457138d96 Mon Sep 17 00:00:00 2001 From: FatBoy-DOTC Date: Wed, 5 Jun 2024 19:20:03 -0500 Subject: [PATCH] drop rates adjusted again again third time --- src/engine/gameManager/LootManager.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/engine/gameManager/LootManager.java b/src/engine/gameManager/LootManager.java index 5346995a..b443974a 100644 --- a/src/engine/gameManager/LootManager.java +++ b/src/engine/gameManager/LootManager.java @@ -124,14 +124,14 @@ public enum LootManager { case "LOOT": if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) GenerateLootDrop(mob, bse.genTable); //generate normal loot drop - if(!hasExtraRolled && ThreadLocalRandom.current().nextInt(2500) < 10 * dropRate){ + if(!hasExtraRolled && ThreadLocalRandom.current().nextInt(1,5000) < 10 * dropRate){ MobLoot extraLoot = rollForContract(bse.genTable, mob); if (extraLoot != null) { mob.getCharItemManager().addItemToInventory(extraLoot); hasExtraRolled = true; } } - if(!hasExtraRolled && ThreadLocalRandom.current().nextInt(2500) < 10 * dropRate){ + if(!hasExtraRolled && ThreadLocalRandom.current().nextInt(1,5000) < 10 * dropRate){ MobLoot extraLoot = rollForRune(bse.genTable, mob); if (extraLoot != null) { mob.getCharItemManager().addItemToInventory(extraLoot);