Refactored mob powers to rune powers. Now uses rune_id to call into system which is derived in the getter to support minions.
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@@ -15,7 +15,7 @@ import engine.gameManager.PowersManager;
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import engine.objects.AbstractGameObject;
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import engine.objects.Mob;
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import engine.objects.PlayerCharacter;
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import engine.powers.MobPowerEntry;
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import engine.powers.RunePowerEntry;
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import java.util.Map;
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@@ -91,8 +91,8 @@ public class aiInfoCmd extends AbstractDevCmd {
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output += "Powers:" + newline;
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for (MobPowerEntry mobPowerEntry : PowersManager.getPowersForMobile(mob))
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output += PowersManager.getPowerByToken(mobPowerEntry.token).getName() + newline;
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for (RunePowerEntry runePowerEntry : PowersManager.getPowersForRune(mob.getMobBaseID()))
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output += PowersManager.getPowerByToken(runePowerEntry.token).getName() + newline;
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throwbackInfo(playerCharacter, output);
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}
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