item_value refactored to template
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@@ -1242,7 +1242,7 @@ public class ClientMessagePump implements NetMsgHandler {
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//get goldItem cost to sell
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cost = sell.getBaseValue();
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cost = sell.template.item_value;
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//apply damaged value reduction
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float durabilityCurrent = (short) sell.durabilityCurrent;
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@@ -1468,7 +1468,7 @@ public class ClientMessagePump implements NetMsgHandler {
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//TODO test cost and subtract goldItem
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//TODO CHnage this if we ever put NPc city npcs in buildings.
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int cost = buy.getBaseValue();
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int cost = buy.template.item_value;
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if (buy.isID() || buy.isCustomValue())
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cost = buy.getMagicValue();
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@@ -274,7 +274,7 @@ public class ItemProductionMsgHandler extends AbstractClientMsgHandler {
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if (vendor.getCharItemManager().inventoryContains(targetItem) == false)
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continue;
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itemValue = targetItem.getBaseValue();
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itemValue = targetItem.template.item_value;
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if (vendor.getBuilding().getStrongboxValue() + itemValue > vendor.getBuilding().getMaxGold()) {
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ErrorPopupMsg.sendErrorPopup(player, 201);
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