Browse Source

Cleanup of inventoryManager usage.

combat-2
MagicBot 1 year ago
parent
commit
719c855bdb
  1. 7
      src/engine/objects/AbstractCharacter.java
  2. 3
      src/engine/objects/Mob.java

7
src/engine/objects/AbstractCharacter.java

@ -231,8 +231,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -231,8 +231,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
this.skills = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
this.initializeCharacter();
// Dangerous to use THIS in a constructor!!!
this.charItemManager = new CharacterItemManager(this);
}
/**
@ -275,8 +273,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -275,8 +273,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
this.powers = new ConcurrentHashMap<>();
this.initializeCharacter();
// Dangerous to use THIS in a constructor!!!
this.charItemManager = new CharacterItemManager(this);
}
/**
@ -357,9 +353,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -357,9 +353,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
this.powers = new ConcurrentHashMap<>();
this.initializeCharacter();
// Dangerous to use THIS in a constructor!!!
this.charItemManager = new CharacterItemManager(this);
}
public static int getBankCapacity() {

3
src/engine/objects/Mob.java

@ -1827,8 +1827,6 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1827,8 +1827,6 @@ public class Mob extends AbstractIntelligenceAgent {
this.defenseRating = (short) this.mobBase.getDefenseRating();
this.isActive = true;
this.charItemManager.load();
// Load AI for wall archers
if (this.contract != null && NPC.ISWallArcher(this.contract)) {
@ -1869,6 +1867,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1869,6 +1867,7 @@ public class Mob extends AbstractIntelligenceAgent {
// Initialize inventory
this.charItemManager = new CharacterItemManager(this);
this.charItemManager.load();
this.loadInventory();
try {

Loading…
Cancel
Save