finalized cleanup
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@@ -16,11 +16,13 @@ import engine.Enum.SourceType;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.powers.EffectsBase;
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import engine.powers.effectmodifiers.ArmorPiercingEffectModifier;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.concurrent.ConcurrentHashMap;
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@@ -305,13 +307,10 @@ public class Resists {
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public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, DamageType type, float damage, int trains) {
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//handle fortitudes
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damage = handleFortitude(target, type, damage);
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//calculate armor piercing
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float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing,SourceType.None);
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float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
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//check to see if any damage absorbers should cancel
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float apMod = 0;
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if(source.getCharItemManager().getEquipped(2) != null) {
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apMod = source.getCharItemManager().getEquipped(2).getArmorPiercing(); // need to get the item in players off-hand and check for armor piercing enchants
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}
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float damageAfterResists = damage * (1 - (this.getResist(type, trains) / 100) + apMod);
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if (target != null) {
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//debug damage shields if any found
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if (source.getDebug(2) && source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
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