shape
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@@ -984,6 +984,10 @@ public enum BuildingManager {
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return;
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}
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if(building.meshUUID == 24000){
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int i = 0;
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}
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for (ArrayList<Vector2f> meshEntry : convexHullList) {
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Path2D.Float meshBound = new Path2D.Float();
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Vector3fImmutable start = Vector3fImmutable.rotateAroundPoint(new Vector3fImmutable(meshEntry.get(0).x,building.loc.y,meshEntry.get(0).y),building.loc,building.getRot().getRotation());
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