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resource merchant

lakebane-master
FatBoy-DOTC 6 months ago
parent
commit
72faafedfe
  1. 19
      src/engine/objects/Contract.java

19
src/engine/objects/Contract.java

@ -198,25 +198,10 @@ public class Contract extends AbstractGameObject {
} }
public ArrayList<MobEquipment> getSellInventory() { public ArrayList<MobEquipment> getSellInventory() {
if(this.getObjectUUID() == 900){
ArrayList<MobEquipment> returnList = new ArrayList<>();
for (int resourceID : Warehouse.getMaxResources().keySet()) {
//MobLoot resource = new MobLoot(resourceMerchant,ItemBase.getItemBase(resourceID),1,false);
//resource.magicValue = Warehouse.getCostForResource(resourceID);
ItemBase ib = ItemBase.getItemBase(resourceID);
MobEquipment resource = new MobEquipment(ib, 0,0);
resource.magicValue = Warehouse.getCostForResource(resourceID);
returnList.add(resource);
}
return returnList;
}
if(this.getObjectUUID() == 900){ if(this.getObjectUUID() == 900){
for(MobEquipment me : this.sellInventory){ for(MobEquipment me : this.sellInventory){
if(me.getItemBase().getName().equals("Prospector")){ me.magicValue = Warehouse.getCostForResource(me.getItemBase().getUUID());
me.magicValue = 50;
} else{
me.magicValue = 1000;
}
} }
} }
return this.sellInventory; return this.sellInventory;

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